Roadmap guide to all Achievements/Trophies in Act III
Below you’ll find which achievements/trophies can be finally obtained during Act III. Many of these achievements/trophies are missable so be careful when going on a new quest as many areas will be inaccessible after leaving.
If you haven't looked at them yet you can find my previous Achievement/Trophy roadmaps for Act I here, and for Act II here. Most of these achievements require actions performed in the earlier Acts so those guides cover those actions.
Note: At the beginning of Act III make sure you pick the correct side during the conversation with Orsino and Grand Cleric Meredith for the Arcane Defender/Mage Hunter achievement.
Supplier – Check the guide here for the last few ingredients for Supplier.
Archaeologist – In this Act all the entries are found during quests.
Entry 9 – During Anders final companion quest ‘Justice’. You need to have completed Anders' companion quests in Act I and II to receive this quest. The entry is located in the Sewers in Darktown. Travel to the southern-most room and, prior to the stairs, look in the small alcove on the left to find the entry.
Entry 10 –During the quest ‘On the Loose’. The entry is inside the Templar Hall and is hidden on a torch to the right of a door in the room beside Meredith’s.
Entry 11 – During the quest ‘Gamlen’s Greatest Treasure’. The quest will take you to Smetty’s Fish Guttery at the Docks. The entry is inside the Fish Guttery, down the ramp and is the pile of rubble between the two boats.
Entry 12 – During the quest ‘The Last Straw’. This quest will end Act III so ensure it is the last thing you do before ending the game. The entry is located on the Docks, by the crates to the right of the statue, after fighting a pride demon and shades.
Master Craftsman – You’ll want to make all the potions that you unlocked the recipes for in the previous two acts. To get the ingredients needed to make the last one you’ll need to go on Isabela’s companion quest, “No Rest for the Wicked’ as it is located in Castillon’s Landing.
Crowning Glory- You need to side with the Templars during the final quest ‘The Last Straw’ and should therefore pop on your ‘Mage Hunter’ playthrough.
Tag Team – You need to perform a cross class combo which you may have already unlocked through playing normally. You only need two classes to perform this such as a mage and a warrior. To get this achievement you first need to put an enemy into one of three debilitating states such as ‘Brittle’ with ice magic, ‘Stagger’ or ‘Disorient’ then have another class take advantage of this debilitating state. The easiest way I find to get this is to have a mage put an enemy into a Brittle state using ice magic then having a warrior use an upgraded ‘Mighty Blow’ ability to shatter that enemy. To make sure things go to plan you can change the tactics of your companions so as to make say, Fenris, use Mighty Blow on an enemy in a Brittle state.
Dragon Slayer – You need to kill a High Dragon which is found in the quest ‘Mine Massacre’. You get this quest depending on whether you did the ‘Bone Pit’ and ‘Inside Job’ quests in the previous acts. If you’ve completed them you should go to Hightown and speak to Hubert in the market or, if you did not complete them you should travel directly to the Bone Pit to automatically start the quest.
Demon Slayer – You must collect three scrolls and complete their associated quests. The scrolls are found in:
Wounded coast – The Awiergan Scrolls, First Aspect. The scroll is found south of the western most exit by a scroll. After picking it up, save your game then continue west along the southern most path. Ignore the first turning north and continue on to the second one where you’ll see an ‘x’ on the map. A powerful demon called Medan is here and after several waves of corpses you’ll fight it. Defeat it to complete this part of the quest.
Sundermount 1 – The Awiergan Scrolls: Second Aspect. The scroll is found behind the ruins by the campfire on the way up the mountain towards Sundermount Passage. Once picked up you should prepare yourself for a difficult battle. Go through the passage to the Mountain Graveyard, beyond the graveyard there will be two revenants, two dragonlings and a named undead in an area marked ‘Hidden Lair’.
Sundermount 2 – The Awiergan Scrolls: Third Aspect. The scroll is found in the southern loop before the Dalish Camp, upon finding it head to where the second scroll was located to fight an Arcane horror and a lot of low levelled shades.This battle shouldn’t be very challenging.
Darktown – The Awiergan Scrolls: Pride Unbound. After finding all three scrolls head to Darktown and enter the hidden lair just south of Ander’s Clinic. Inside is a powerful Pride Demon called Hybris, focus all your efforts on him and make sure you’ve upgraded all your equipment to defeat him. Once Hybris is dead the achievement will unlock.
Chantry Historian – ‘The History of the Chantry: Chapter 4.’ This final paper is located on the upper level of the Chantry but this time to the left. The paper is on top of a stack of crates between the bed and the table, you should get this paper early on in the Act as there is a point of no return in the storyline that will bar you from getting it.
Romantic – To finish a romance you must finish all of your lover’s companion quests in Act III and then visit them in the Gallows before the final battle, this is when Orsino is standing before you and all your companions are circled around the area.
I Got Your Back - Check the guide here for the remaining armour upgrades for all companions.
Conqueror – This cannot be missed and is unlocked after your fight with Meredith.
Arcane Defender/Mage Hunter - During Act III you’ll have to side with either the mages or the Templars for every one of the three choices. This decision starts immediately in the opening cutscene of Act III, you should side with Meredith to side with the Templars or Orsino to side with the mages.
Depending on what this first choice is, your next decision is during ‘On the Loose’ where you should let Emile de Launcet go free to side with the mages or make him return to the circle to side with the Templars.
Your last decision is during ‘Best Served Cold’ where you can argue in support of the mages and ask Cullen to show mercy for Alain or agree with Samson that the mages need to be dealt with by picking ‘He’s one of Grace’s Followers’ then ‘Kill them all’. At the end of this quest, to side with the Templars, you should give Meredith the names of those involved.