I think it’s safe to say there’s no game quite like Dog’s Life . It’s such a weird and original game that takes a fairly common idea; play an animal, and somehow makes it great fun with surprisingly varied gameplay. It admittedly consists of a lot of mini-games but they’re manageable in number, quite diverse and fun to play so I don’t mind them at all. The game itself is childish but fun and though aimed at young children I’m still enjoying it now, at 22 years old. Whether that’s down to the game or my own immaturity is yet to be decided.
Yeah, you wish the graphics looked this good. |
Gameplay
Storyline aside, now that you’re a dog you get to do lots of new, dog related things. If you were unable to this would be a pretty rubbish game so it’s great to see that the developers went overboard with the dog activities. You can dig holes, beg for food, bark at cats and chickens, mark your territory, use your snout to track down things, knock over bins to snuffle about for any scraps, play tug of war with other dogs… there’s a fair bit to do and it’s a great laugh to bumble around like an idiot mongrel. There is, of course, stuff to do to progress with the storyline and it generally revolves around bones, pretty appropriate for a dog I guess. Despite there being only three main places you’ll visit; the rural place, the ski resort and the city there’s a lot more to explore than that. Each of these three places are divided up into smaller areas and each of these smaller areas have missions, mini-games and its own local dog that comes with its own special ability. Local dogs are important; you’ll compete against them and you’ll also need to befriend them by impressing them with your doggy skills. Take a rural area that consists of a lake and a lumberjack’s home; he owns a Dalmatian dog that is remarkably good at swimming, living by a lake and all that. By befriending this Dalmatian you get to possess him and nab yourself a bone that only Speckles can retrieve.
Now this is more like it. |
Dog’s Life features a pretty cool feature where you can go into first person perspective and see the world as different coloured scents on an otherwise muted background. This is appropriately called ‘Smello-O-Vision.’ Some scents are hovering about in the air where the colour of the scent means it’s for a different purpose. For instance, collecting four red ones will start a ‘simon says’ type mini-game whereas collecting all 50 purple scents of an area will give you another precious bone. Smello-O-Vision also shows up the footprints of dogs and humans which are useful for following where they have recently gone.
Totally realistic representation of what dog vision. |
Despite it not being difficult you’re not free to do whatever you feel like at no danger to yourself, Jake can take damage. If you’ve taken damage you’ll know about it because Jake will plod about slowly with his ears down and his whole body slumped, he’ll be unable to jump effectively which makes continuing on in this fashion basically impossible. If you can’t be assed to beg for food you can usually find more by knocking over bins and boxes or stealing it off meat counters in the town and city regions. In these more built up regions there are these weird little salons where you can undergo a fairly intensive grooming session so Jake looks all clean and shiny. By running about so much you get a lot of mud and dirt up you so sometimes it’s nice to freshen up and get a new collar design. In the rural areas you can chase chickens and, if you’re feeling particularly barbaric, pick them up and shake them until their feathers fall off and they drop a dog treat (no, I don’t know why either). You save the game by sleeping in a dog house that also conveniently comes with a bowl of dog food beside it that you can munch on if your earlier scrounging activities didn’t produce anything to eat. Overall, there are a lot of dog related interactivity bits included in the game but the core portion of gameplay is the mini-games and the collection of bones.
Controls
Though the game is, by no means, hard, that’s not to say it isn’t without it’s difficulties. Dog’s Life is one of those games where you need a very fine hand on otherwise awkward to manage controls, when you’ve only just started playing you’ll find that the camera has a mind of its own and you’re your movements are less than smooth. Jumping from ledge to ledge a bloody nightmare and it’s very easy to overshoot, causing Jake to fall off and get hurt. The camera is diabolical and seems to have a mind of its own. It can be operated by the right analog stick and looking up and down is pretty extreme; straight up at the sky or down into the mud but you do get used to it after you’ve spent enough time in the initial area. You’ll probably find that the easiest way to manoeuvre certain parts of the game, especially tightly confined areas, is to just go into Smell-O-Vision since it offers you a first person perspective.
Jake jumps like he’s drugged and runs like a drunken maniac so, combining the two, does make for some very interesting situations. When you’re trying to do all this, when it’s timed, during a race, you may find yourself getting frustrated at Jake’s sluggish and sporadic movements. Admittedly though, it is a fairly realistic representation of a dog’s movements if my pet Labrador is anything to go by. The controls are otherwise easy to manage though; button taps for interactive things and the D-pad for things like sitting, laying down, performing tricks and relieving yourself. The multiple of tricks you can learn are all listed for you in the menu so you don’t have to remember them all which does make things easier.
Graphics and environment
So let’s talk graphics, it’s a PS2 game so the graphics aren’t exactly beautiful to look at but, baring in mind this came out in 2003, they’re fairly reasonable. Around the time there were better graphics available for PS2 and this one is just slightly above the level that PS1 was working at but, frankly, the graphics aren’t terrible and they get the job done. The game looks bright and fun, it’s a very vibrant and colourful game and the dogs are really well designed so you can tell the different between the breeds really easily. There’s quite a lot going on in the areas so the game doesn’t feel at all bare, every area has features that are appropriate to it and, overall, everything is quite detailed.
I mean that's not too bad is it? |
It can’t be ignored though that everything is a choppy, non-textured and straight edged and that the humans in the game look hideously blocky and malformed. For what it is however, the graphics are adequate and there are nice efforts made in certain areas like deep snow, fish jumping and visibly swimming in a lake and little critters running about between the trees. Overall, the graphics are reasonably suited to the kind of game this is and you probably won’t care that the people look like they’re made out of cardboard and the grass looks like cheap carpet.
Oh my GOD. I take it back! |
Music and audio
The dialogue in this game is reasonably funny, if you’re not taking the game too seriously. There’s quite a lot of toilet humour since it’s aimed at younger kids and since dogs are filthy creatures. If you’re not into that then you can easily bypass it as it’s not a constant in your face type deal, just now and then there are some pretty gross things going on. The game has funny bits of audio that often have underlying adult themes, for example a sleeping grandpa will wake up when you bark at him exclaiming various things like, “no officer I found her like that, dressed up in this shiny tight red… oh, hello Jakey...” Jake often breaks through the fourth wall as well, exclaiming things to the player like “I lost? Are you playing with oven gloves on?” which keeps the tone light and humoured, if anything this isn’t a game that takes itself too seriously.
You can gamble! Not really, this isn't a Rockstar game you know. |
The music itself is quite pleasant and offers a nice background buzz that’s non-intrusive and varies from area to area. The music is always well suited and pleasant as a backdrop to the gameplay and tends to have a happy, carefree vibe to it that’s appreciable during play.
Overall
This game is genuinely fun and quirky to play and can give you a surprising number of hours’ worth of play if you do everything and don’t bomb through the storyline. It’s a great game for younger players as it provides reasonably challenging and diverse gameplay with the unique feature that you’re a dog, able to do dog related things. The storyline is reasonably engaging and the ending is worth seeing, given the grotesque nature of Daisy’s fate should you give up halfway through the game. Although the mini-games sometimes repeat on themselves it somehow doesn’t get repetitive and boring but instead manages to maintain originality by mixing things up a bit in new environments and with new challenges. The audio could be a lot better and the graphics are a bit dire but if those things don’t mean the world to you then you’ll manage just fine with them the way they are. Nowadays this game is super affordable to buy and is really worth the money if you fancy a jaunt about in this weird little game. If anything, it’s a great way to relieve stress and frankly, just talking about it makes me want to play it some more.
Score – 6/10
Gumball before you leave? |