'Only If' is a free game on Steam that has two paths of storyline through one very surreal game. The beginning of the game is the same for each path but changes depending on whether you pick a white pawn or a black pawn from a chess set early on in the game. This walkthrough covers the beginning of the game and the White Pawn path, if you want to read about the Black Pawn path then check out the walkthrough here. I've used a few images to help explain things and to read them I suggest you click to enlarge the image, otherwise you'll have to do some major squinting. I hope you enjoy this... unusual game.
Intro
After waking up, go out the door.
Walk up to the blue glowing orb.
Run forward, you'll notice the blue light shows up edges of walls, run around them.
Study:
After going through the door, listen to the radio and do as he says.
Go look in the mirror in the small area through the archway.
Remove the mirror with E.
Find the key in the time limit, it's by the window on the lower shelf of the cabinet.
Use the key to open the door where the mirror just was.
Choose your chess board piece.
Pick up the four still life paintings and put them all in the fireplace.
Pull the fireplace's level to burn them.
Now go through the door after picking up the key.
White Pawn Walkthrough
To access a level from the main menu you have to type in the level name as a form of saving and loading. Below are the level names for all stages of the white pawn playthrough. If your game has bugged after playing the Black Pawn version, which is common, type in 'whitepawn' to play the white pawn path from the very beginning.
White pawn level names:
1. Whitepawn
2. Topsyturvy
3. Park
4. Blind
5. Immensity
6. Ending
7. Whatithinkofyou
Whitepawn:
Walk over to the sofa and turn on the radio.
Note the painting in the small room to the right.
When Vinnie starts to count down from 5, type in ‘honey’ before he finishes.
Go through the white door behind you.
Topsyturvy:
In the next room, listen to the dialogue.
Around the outside of the room, note the paintings with words on, you may have to check a few times before they change to words.
In the center of the room on the table, liquid will appear in the yellow bowl. Drink it.
Go to the outside of the room and stay by the walls.
After the dialogue, go into the darkness.
Park:
Walk around the park until you find a black clock on a bench, situated down a path opposite the circle of red and pink flowers.
Type ‘yes’ whenever you’re asked a question.
When asked to find a blue flower, go back to the circle of red and pink flowers flowers where there’s three single blue flowers in the middle. Enter the ring of flowers.
Type ‘here’ when asked a question.
Type ‘admired’ or ‘cast’ and the area will change depending on what you pick.
You now need to find a total of 9 bins in the area, usually they are situated between benches but one is found on the edge of the map near a wall and a couple are on the corners of paths. The one against the wall is located in front of the brick maze, behind a large hill. To look in the bins press E when standing directly face on to them.
When you have found all of the bins it will zoom in on a picture of a sun hanging from a tree branch.
Locate this picture and stand beneath it, press E to activate it.
Look to the ground to locate the stepping stones.
Follow the stones along carefully before coming to the entrance of the maze.
Enter the maze and look in the bin that's just around the corner.
Sit in the chair for a moment and appreciate nature.
Get up and try and find your way out of the maze.
When you get to a bin, look inside of it.
When there’s nowhere left to go, walk through the wall.
Crouch under the next wall up ahead then enter the darkness.
Blind:
Listen to Vinnie in the darkness.
Run forward through the blue light until you reach the object at the end.
Listen to Vinnie some more then turn around and go to the door directly ahead of you. It's quite hard to spot.
Open this white door and pick up the light inside.
Go back out the door and use the light, follow the direction of the post it note on the door frame
Open this next door then carefully ascend the white spiral staircase.
At the top, jump across the paintings and books to get to the rug and furniture
Pick up the light from here as well then leave this ‘room’.
Find the note on the floor in one of the open door frames.
Facing the note so that it reads the right way up, run forward and count to 6, not too fast. Turn left. If there’s no obvious door, try again but count slower.
Open the new door and crouch down to go into the fireplace.
Follow the set path and ignore the door for now.
When you find the table, read the notes and pick up the white pawns and the key.
Take the white pawns back to the fireplace and use the lever.
Crouch, and quietly advance to the door, unlocking it.
Keep crouched down and follow the set path until you reach the desk, stand up and grab the coin.
Run back to the slot machine and use it to get Anthony’s voice back.
Your screen will fade so just listen to the dialogue before the next area comes up.
Immensity:
The basic premise here is that you need to jump; between the platforms and shoot the green vases but the jumping must be done in a specific way. For every jump, you should sprint by holding ‘shift’ and jump by holding down the spacebar. The longer you hold the spacebar the greater your jump will be so make sure you’re holding it for as long as possible.
Jump from pillar to pillar, shooting the green pots as you come across them, for every pot you shoot a glowing blue aura will be left behind and you should pick this up. For each of these you collect you’ll be able to jump a bit farther and a bit higher so make sure to search the area thoroughly and collect all of the green pots. There are approximately fourteen vases that you need to grab before reaching the top pillar and heading into the shower of pink crystals.
After the scene, shoot the large green vase and absorb the aura it drops.
Don't attempt to make the huge jump ahead of you, instead look down and to your left.
Drop down onto this lower ledge and skirt around the edge of it.
The vases are now a lot larger and should be very apparent, there’s one ahead of you on the higher up ledge.
Once you have collected all of the huge green pots carefully jump across the large grey pillars in the middle of the section that lead up to the next shower of crystals.
Ending:
Listen to the radio
Open the door and leave the room.
Use the mirror
Whatithinkofyou:
After the dialogue you’ll drop into a map full of green vases and four huge grandfather clocks at the four cardinal points of the area.
Walk all the way forward and search the tiny bin at the foot of the grandfather clock.
Pick up the key that appears.
Turn around and run directly forward until you reach a knocked over vase.
Shoot it point blank then go through the door.
Watch the ending scene and dialogue.