Fahrenheit (Indigo Prophecy) - Review (PlayStation 2, Xbox and PC game)

Fahrenheit' was released in 2005 by Quantic Dream and was really a sort of early experimental game that would set the stage for their later games of 'Heavy Rain' and 'Beyond: Two Souls

Never Alone - Review (PC, Xbox One and PlayStation 4 game)

‘Never Alone’ is one of those games that test the traditional boundaries of what a video game should be as it really is a vehicle for telling a larger story, one of the Iñupiat people and it goes about this in such a heart-warming way that it’s difficult not to enjoy it.

Last Inua - Review (iOS and PC)

‘Last Inua’ is set in a frozen tundra and is an icy tale of a father and son’s journey to vanquish evil from the world in the form of a demon named Tonrar. The son, Hiko, is blessed with supernatural powers strong enough to defeat Tonrar but his frail, adolescent body is unable to handle these powers and as such he is too weak to embark on this quest alone.

Machinarium - Review (PC and Mobile game)

'Machinarium' is a point and click puzzle game where you take control of a small, unassuming robot in a robotic society that’s victim to a gang of antisocial thugs.

Harvest moon, A Wonderful Life, SE: Befriending villagers and receiving gifts

Friendship points can be acquired in the traditional, ‘gift-giving’ method but also by giving villagers discounts at your store. This means that if you give them three discounts a day (the maximum number) and one gift a day then you’ve acquired four friendship points.

Showing posts with label Nintendo Wii Game. Show all posts
Showing posts with label Nintendo Wii Game. Show all posts

Sunday, June 22, 2014

The Sims 2 Castaway - Full Review (PS2 game)

'The Sims 2 Castaway' broke away from a home life based game and introduced the completely new concept of managing your shipwrecked crew as they try and survive on a series of islands. 

Developer: The Sims Division
Publisher: Electronic Arts
Genre: Life simulation
Release date: October 22 2007
Platforms: PlayStation 2, Nintendo Wii, PSP and Nintendo DS.

ESRB: T - Teen

'The Sims 2 Castaway' is a spin off title from 'The Sims 2' but all the elements of a life simulation game still exist, though in new and interesting formats. The game includes features such as having to collect resources, create a tribe, find collectibles and most importantly, find a way to escape the island paradise you’ve been stranded on.

Gameplay and story

You start out by creating a crew of between one to six crew members and, in this game, the initial character creation is extremely poor with limited editing of a Sim’s face and very few clothing options. Something which is interesting though is the ability to select what your Sim’s industry was prior to the whole, boat crash thing, choosing from several career options including chef, ranger, mechanic and doctor. The job picked has an effect on what skills they start out with but, of course, these skills can be raised over time. After you’ve selected your crew you get to pick a starting crew member then watch as, through a series of photographs, the boat they were cruising on encounters a terrible storm that ultimately capsizes them all. When you awaken, as your chosen Sim, you find that you’ve washed up, alone, on a sandy beach. With nothing on your person except a sleeping mat, knife and toilet paper you’ll have to work out how you’re going to build a new life for yourself on this seemingly uninhabited island.



During the game you have an increasing number of objectives that start out simple and become more and more complicated with the overall end goal being to find your way off the island. In the meanwhile, whilst you figure out how to do that, you have to get used to your new island lifestyle and adapt to the many challenges it poses. Now, it’s very easy to criticize this game from the off because there are many prevalent issues that cannot be ignored but, despite this, I do sincerely love this game so don’t take my criticisms too harshly. Before we launch into the numerous issues with the game however let’s look at the actual gameplay. 





Quite simply, the gameplay is very similar to the original Sims games in that you control a Sim and are responsible for his or her wellbeing by keeping their motives raised and giving them a home to live in. As you follow the objectives you’ll encounter your crew members, provided you made them at the beginning of the game, and from there you can build relations with them with the ultimate goal of forming a tribe and assigning everybody jobs. Skills are still present within the game only now they are increased in more obscure ways such as creating clothing from flowers, vines or leaves to raise your creativity skill or by harvesting ingredients for your cooking skill. Unlike previous games your motives, such as hunger, sleep and fun, are only discovered by doing certain things in the game, hygiene for example does not become an issue until you meet another Sim, which says a lot about the developers’ opinion on bathing. The ways in which you raise your motives in this game are admittedly quirky, inventive and resourceful and, away from the creature comforts of home, more of a challenge. Whilst later on you can construct yourself a functioning shower you start off by raising your hygiene motive using the old fashioned method; swimming in any bodies of water you come across. Initially, alone on the island, social can quickly become a problem for extroverted Sims but fear not for you can always create yourself an imaginary friend out of a coconut shell, berries and a whole lot of sand. Alternatively, you can always talk to the resident chimps or just track down your crew members and be done with it.



On the three islands you’re confined too you’re not going to have much trouble fashioning yourself a comfortable retreat as resources are varied and bountiful. As it turns out you washed up on possibly the best trio of islands in the whole Caribbean as the sea is full of clams and fish, the jungle is full of every single fruit, vegetable or nut you could possibly think of and there’s even the potential for chicken or boar meat, should you know where to look. Everything is very well integrated into the way you play and generally there are many things that can be done to continually enhance your island life. You begin, for example, by building a very simple fire pit and fire by collecting up washed up driftwood and once your fire is lit you’ll use it to cook food, keep warm and tell stories, when that fire eventually burns out, you can collect up the residual ash to be used for your own private farmland later on. Whilst you may start with just your sleeping roll beside your tiny fire pit you’ll eventually build up a complex mansion using harder to obtain resources such as metal ore and glass that was forged within the very heart of a volcano. No, really. Once you’ve got your basic survival down you can aim to live much more comfortably as is quite standard in a Sims game. Whilst house building and interior decoration is usually easy to muddle through when you have access to the build tool and a plethora of furniture items but here, on the island, you’ll have to make everything from scratch whether that’s the individual wall segments of your house or a pre-shaped layout that ranges from a scrubby little shack to a flamboyant wooden mansion. 



Something which I detest in games has made an appearance in this one and that’s the build limit, you may remember my fury at its presence in the console edition of ‘Zoo Tycoon’ but, for once, it’s not so bad in this game. A built limit restricts how much you can place down in any given area and is measured by a bar at the side, when the bar is full you can put nothing else down until you remove some things. Looking on the bright side of things, there are plenty of areas where the limit starts off as very low, it varies from section to section, allowing you to build your perfect mansion and, since it’s an island with very different content in each section, it’s quite understandable that you cannot put much down in a place consisting mostly of cliff face and jungle compared to a huge open plain with fruit frees and a pond around the outside of it. 



An undeniable problem with the game revolves around one of the primary gameplay elements and that is the gathering of resources. At later stages this involves a lot of grinding as it takes a fair bit of time to find and gather all of the materials you require for higher tiered objects. Resources are often used up very quickly too; vines are used for almost everything so you’ll frequently be hacking away at them in the jungle, constantly trying to replenish your supply. There’s also, sadly, a lot of lag in this game and the loading screens tend to be long and frequent, often leaving you frustrated with the slow pace of the game. Whilst I personally can cope with the length of the loading screens the worst crimes of this game is most definitely the horrible lag which will cause delays in selecting actions, turning the camera and waiting for your Sim to do anything. If this is not already bad enough, the camera is terrible as it often gets stuck on the environment leaving you staring awkwardly at plants or the hills that border the edge of an area. When placing an item sometimes it will appear well away from the area of play, as though it were on the other side of the map, leaving you to guide it slowly back into the placement grid. The houses too suffer from the poor camera as, whilst you can lower the walls, it’s annoying to have to do that just to see partially into a home and, even with the walls lowered, you’re still stuck looking at the supporting beams.

Graphics and environments

When playing this game in 2014 I was unsurprised to find the graphics a little harsh around the edges with plenty of blurry moments and a fair bit of choppy, razor sharp edges on things like hair and the leaves of the trees. What I was surprised at was how little it bothered me as, despite the obviously inferior graphics, the game has gone to great lengths to keep everything rather picturesque. Having gotten over the initial jolt of a low-end 2007 PS2 game I began to appreciate the detail that had gone into the design of each individual resource whether it was cucumbers, chicken feathers or fish as they swam visibly beneath the surface of clear, tropical waters. Nothing is beyond recognition and even tiny objects like different shaped shells or messages in bottles that you can pick up on the beach are noticeable from a distance so the frustration of searching through poorly constructed environments is thankfully not present. That said, the Sims look terrible but it’s mostly because of the lack of customizability, particularly of their faces, that has annoyed me. No matter what you do to the lips of women, for example, they’ll always be stuck in a wide, toothy grin so in that sense you’ll have your work cut out for you making each Sim look unique especially when, after enough time on the island, all their hair will grow to an identical shaggy length. Thankfully, a variety of clothing designs and the ability to trim your hair and beard back helps you keep track of who is who.



The environments in general are nice and varied and the fact you can freely venture between all three islands, using a fast travel option on the map if it suits you, is really notable. Deep, dark caves, lush jungles, sandy beaches and interesting places like an ancient forge within a volcano or a crystal strewn cavern. It never feels as though areas are repeating on themselves and you’ll spend a good portion of time carefully selecting which place will be where you finally settle down and build your ultimate home.

Overall

At its very core 'The Sims 2 Castaway' introduces a really interesting concept of surviving, either alone or in a tribe of people, on tropical islands. Everything is very well integrated from the way you raise your skills to the way you satisfy your Sims motives and there’s lots of curious elements such as quick-time fishing and making furniture out of resources. Primarily, the game suffers from terrible lag and a painstakingly awkward camera with little annoyances such as grinding for materials and the inability to have proper romantic relationships not helping its case. I particularly like the inclusion of objectives and a sort of story mode with the option to just play at your own pace and relish the island life should you feel like it. Overall, this is a great simulation game that is very pleasant and original so you can look past its low-tech feel and poor construct then you’ll likely enjoy this deviation from the classic Sims game.


The Good:
  • Variety of tasks and objectives
  • Open ended gameplay
  • Original survival premise makes for interesting gameplay
  • Ability to build everything up from scratch is really rewarding.
  • Very well intergrated way of raising skills and motives.

The Bad:
  • Lots of time is spent on gathering resources.
  • The camera often gets stuck on environment.
  • Sims relationships are limited.
  • Character creation is boring, Sims all look very similar.
  • Build limit a little annoying.
The Score: 6/10 

Last thoughts: "I wish this game wasn't so blurry and with such a terrible camera because, truly, this is a really addictive game and there's nothing out there on the market like it."

    Monday, March 31, 2014

    Rayman Origins - Full Review (PC, PS3, Vita, 3DS, Xbox 360 and Wii game)

    I very rarely try out demos as I usually know what kind of game I will or won’t enjoy but this one threw me a little; I’d played the old Rayman games and I didn’t want the image spoiled which is very common with remakes of original classics. I played through that one level of the demo with my girlfriend and we were both so impressed we bought it there and then on Amazon with next day delivery so we could keep on playing. That weekend, we barely left the sofa never mind the house. 

    Developer: Ubisoft Montpellier
    Genre: Platformer
    Release date: 15th November 2011
    Platforms: Windows, OS X, PS3, Xbox 360, Wii, Nintendo 3DS, PlayStation Vita
    ESRB: E - Everyone


    The great thing about Rayman Origins is that brings back all the original fun of the old PS1 games but with incredibly charming, hand drawn graphics and enough new content to not make it feel like a remake. It’s such an engaging game that’s simple and fun to play yet with enough of a challenge to not make it feel like a child’s game. The simple controls are especially appealing though as it means you can have all generations of people get the hang of it and it’s just suitable for everybody; provided they can keep up of course.

    Gameplay and storyline


    If you’re familiar with Rayman then you’re most likely familiar with the Glade of Dreams. In Rayman Origins we return to the Glade of Dreams, a usually idyllic universe, only Rayman and his buddies accidentally ticked off their next door neighbour; the Land of the Livid Dead, by snoring too loudly. You’ll have to traverse through this magical world and beat back the incarnations of the Bubble Dreamer’s (creator of the Glade) nightmares which are some pretty nasty beasts in order to save the Glade of Dreams from being taken over by these creatures. Along the way you’ll save the Nymphs who have been captured by the nightmarish creatures, rescue the electoons and earn back some essential powers like hovering and shrinking.

    The game itself is a side scrolling platforming game, just like the original, with over 60 levels for you to play through. As you progress through the game you’ll fight enemies, locate and rescue caged electoons, collect lums and earn new abilities.  The game is separated into themed areas such as musical, polar or jungle and each of these areas further have a breakdown of several separate levels. Each level has a certain number of challenge/objective type goals that will earn you additional electoons which are required for progressing through the game. Each level has one cage at the end of it that you need to break in order to end that level and this cage counts for one objective. Other challenges include finding the other hidden cages in the level which are usually concealed by things that appear to be a part of the landscape but which actually fade upon approaching. Each level also has a Time Trial challenge which requires you to race through the level at top speed and to reach a checkpoint within very harsh time constraints. If you slip more than a couple of times then you’ve almost certainly failed it and will have to try again. Completing the time trial can earn you a Speed Trophy if you’re fast enough.


    Rayman origins screenshot of a boss fight

    For a slower, more relaxed approach to the level there’s also the lum challenge which will require you to go through the level very carefully since you require a whopping 350 lums to earn that level’s medallion. Some levels only require 200 or so because they’re shorter, more laid back levels. This usually means popping every single enemy bubble and finding every additional little lum that’s out there to be grabbed before they float away out of reach and there’s nothing more frustrating to find you’ve missed the medalion by only a couple of lums. By earning all these electoons you can unlock additional levels that require you to chase down a runaway treasure chest. By catching it you can get a special ‘Skull tooth’ and by collecting all these teeth you unlock an extremely challenging level that’s set in the Land of the Livid Dead itself. All in all, there’s a lot to keep you busy in the levels and you’ll likely sink many hours into the game trying to complete everything.

    Rayman Origins is one of the few games out there that is a local co-op game. It has a great local co-op system that allows you to play with up to four characters with no split screen so you can still see the beautifully drawn backgrounds in all their glory. The only downside of trying to play this game in co-op is the tendency to get frustrated with one another if someone’s not being fast enough. Co-op has the great addition of not dying immediately upon being bubbilized; if your co-op partner whacks your bloated bubble body then you’ll be returned to the game, ready to keep on playing. I can guarantee though that you will drive yourself partway to insanity trying to complete all of the challenges in the game, and the timed trials in particular are the cause of numerous arguments between me and my girlfriend. I think it’s safe to say that you should only play this game with someone you’d also play Monopoly with. Since the game supports multiplayer you’ll be glad to know there’s a lot of characters you can pick from, though they are just different versions of the three friends, and you can unlock more as you earn more electoons, so if you are unhappy with Rayman’s default look you can always try him out in his blue version and see if you like that better.


    Rayman Origins silhouetted level flying on mosquito

    Finally, there are the bosses that are encountered at the end of each area. These bosses were originally the Kings of each Land in the Glade but have unfortunately fallen under the influence of the nightmarish forces that have taken over Rayman’s usually idyllic universe. In order to bring them back to their senses you must defeat them and, truthfully, these boss battles are the highlight of the entire game. each boss looks fantastic, often quite terrifying yet playfully charming at the same time. You’ll need to employ a recently taught skill to defeat them and it will involve a lot of quick thinking and, if playing in co-op, teamwork and coordination if you’re to bring down these maddened beasties. Trust me when I say that these are boss battles worth fighting and each one of them is original and fascinating to look upon. They are most certainly not some rehash of an old enemy that’s been made a little stronger or a little bigger that some games are guilty of trotting out. 

    Rayman origins screenshot of giant bird boss battle

    I remember the original PS1 Rayman game as being really frustrating because you needed to have such control over where you were moving and jumping to and that’s not a bad thing. Games that are challenging are infinitely more rewarding and enjoyable than their simplistic counterparts and what’s great about Rayman Origins is it brings back that feeling of infuriation then of great relief when you finally get past the bit you’re stuck at. I love that this version of Rayman is almost in fast forward as you’re able to sprint and jump in a very Mario-esque manner so you feel so cool and slick when completing the speed run levels.


    Graphics and environment


    Rayman origins features a type of stylized environment that is difficult to find in side scrolling platform games. The maps are flawlessly crafted with exquisite attention to detail that truly makes this game feel as though it’s been crafted with passion and love. You only need take a look at the screenshots to see how gorgeous the game looks with its stunning cell shaded animation and incredibly bold colours. Every single level is something to behold and you will not get bored of how fantastic everything looks as it’s all so incredibly varied and diverse. Though levels are themed they do not feel repetitive just because two levels are set in a jungle which is such a relief as platformers can sometimes feel monotonous simply due to the rehashing of backgrounds and environmental features.  All in all, everything feels innovative and fresh from the moment you begin to the moment you finish.


    Rayman origins screenshot of port

    There are over 60 levels but, not only are they numerous, they’re also incredibly interactive. You’ll find yourself sprinting and jumping through lava filled caverns, up icy slopes and through lush jungles to name only a few places. You’re not just restricted to the ground however as you’ll often be soaring through the air on giant wasps or swimming in deep oceans. Levels like these are particularly memorable, especially the ominous, underwater ones. Here, you must swim in almost total darkness, lit only by a small light on your body, whilst the twisted, elongated arms from an unseen creature reach out from rocks or the abyss below to drag you from safety.



    It’s impossible to describe all the little bits of detail that the game developers have included because everything has been thought of and everything is beautifully done. There are levels dedicated to being in a kind of giant, boiling hot kitchen that has faintly visible stacks of wobbling plates in the background, zipwires with tiny red hot chillis dangling all down them and bottles of squeezy hot sauce you can jump on to boil a pot; sending its lid shooting into the air on a billow of steam for you to reach new heights. In the cold, icy areas it’s like being inside a giant freezer with lemon slices on gossiping forks and slices of lime to bounce off of. Cans of frozen food drop precariously as you slam through layers of ice cubes and, if caught under one, you’ll be instantaneously bubbelized. Each area has such neat little features like this it’s impossible to deny that this game has been very carefully thought through and planned so that players can get the best experience possible out of it.


    Music and audio


    Just to top off this game, along with everything else, the audio and music is flawless. The music has many faces depending on which level you’re on and can change between dreamy violin music to fast, intensive jazz style music. Some audio tracks are quite simply someone whistling with some lazy ukulele playing in the background. There are some great musical features like furious kazoo playing and the ragged chimes of super high pitched lums singing every time you grab one of the lum king bubbles. It sounds as though this ‘Alvin and the Chipmunks’ style singing would drive you crazy but it’s so cutesy and happy-go-lucky you can’t help but love it, that and it’s really catchy. 



    What I love about the soundtrack of this game is the sheer variety of instruments you don’t often hear from. Ukuleles, kazoos, dijiridoos, the piano, the violin, drums and the Jew’s harp all have a place in the musical tracks and it’s great to hear such a unique combination of instruments that all work so perfectly for the environment. The dijiridoos played in the warm sands of the musical levels fit so perfectly with the environment that it adds a lot to the gameplay experience, without it the level would certainly not have the same feel to it. My personal favourite is the ethereal, haunting melodies that are found within the deep sea exploration levels. That partial silence coupled with the near-by threat of a lurking creature does wonders for the atmosphere and it’s as addictive as the exhilarating surface levels. I don’t know how he managed it, but the composer has managed perfectly to make the music of Rayman Origins playful but not cheap or silly sounding, which is impressive given that he appears to have employed a plastic kazoo as a core part of the instrumentals.


    Overall


    This game just drips in simplicity yet sophistication and is an essential part of any gamer’s collection provided they can appreciate fantastic artwork, great music and a good chunk of playful humour to go with it. Fans of the original Rayman should not hold back from playing Rayman Origins as it only enhances what made the original Rayman so brilliant. It’s a rare thing to see a 90s game pulled into the modern gaming world and for it to fit in so nicely as something traditional yet upgraded. This is a humorous, light hearted game that can be enjoyed by the entire family from the comfort of your own sofa. Not only that, but it provides a damn good challenge and enough content for you to get many enjoyable hours out of it.


    The Good:
    • Brilliant co-op intergration
    • Looks incredible
    • Fantastic, varied, light hearted music
    • Very fun boss battles, each one is different
    • Good range of non-generic enemies
    • Extremely challenging
    • Lots of re-playability
    • Huge variety of themed levels
    • Very easy to get into
    • Fast paced or slow paced, depending on which challenges
    • Holds great respect for the original Rayman games
    The Bad:
    • Sometimes a little too challenging
    • Often frustrating
    The Score: 9/10


    Final Thoughts: "This game does my bloody head in trying to be a completionist in it, but it's just so flawless in every aspect that I can forgive it."