Fahrenheit (Indigo Prophecy) - Review (PlayStation 2, Xbox and PC game)

Fahrenheit' was released in 2005 by Quantic Dream and was really a sort of early experimental game that would set the stage for their later games of 'Heavy Rain' and 'Beyond: Two Souls

Never Alone - Review (PC, Xbox One and PlayStation 4 game)

‘Never Alone’ is one of those games that test the traditional boundaries of what a video game should be as it really is a vehicle for telling a larger story, one of the Iñupiat people and it goes about this in such a heart-warming way that it’s difficult not to enjoy it.

Last Inua - Review (iOS and PC)

‘Last Inua’ is set in a frozen tundra and is an icy tale of a father and son’s journey to vanquish evil from the world in the form of a demon named Tonrar. The son, Hiko, is blessed with supernatural powers strong enough to defeat Tonrar but his frail, adolescent body is unable to handle these powers and as such he is too weak to embark on this quest alone.

Machinarium - Review (PC and Mobile game)

'Machinarium' is a point and click puzzle game where you take control of a small, unassuming robot in a robotic society that’s victim to a gang of antisocial thugs.

Harvest moon, A Wonderful Life, SE: Befriending villagers and receiving gifts

Friendship points can be acquired in the traditional, ‘gift-giving’ method but also by giving villagers discounts at your store. This means that if you give them three discounts a day (the maximum number) and one gift a day then you’ve acquired four friendship points.

Showing posts with label Offbeat post. Show all posts
Showing posts with label Offbeat post. Show all posts

Wednesday, October 15, 2014

The 5 Most Disappointing Games of 2014 (So far)

2014 was set to be a year of fantastic, next gen games to celebrate the release of the Xbox One and the PlayStation 4 and whilst there are plenty of new additions that are worth wasting your weekends on, there are plenty that failed to live up to expectations. In this countdown of the 5 Most Disappointing Games of 2014 so far I spell out the drawbacks, point out the restrictions and remind us all that with big budgets and fantastic advertising there's still plenty of opportunity for hyped up games to fall short of their target. Consider these 5 short reviews, released individually, of some of the biggest games to hit in 2014 that simply weren't as good as everyone was expecting them to be. Below you can access all of them on their separate pages by clicking their link, these parts here are only a small extract and you'll find the main rant on their individual pages.

#5: Destiny  

Whilst Destiny is by no means a terrible game it still did not manage to live up to the expectations that players expected of a game with a $500M budget and the most prolific video game advertising of the year. As the release date snuck closer and closer everybody descended into a full scale, frenzied hype that this was the game that would define a next gen console and, when it was released, you could almost hear the sighs of disillusionment sweep across the country. I was expecting a game that was something a lot deeper and more fulfilling than Destiny turned out to be and, even with its non-existent storyline, you would expect its actual gameplay features to be well thought out... Read more



#4: Elder Scrolls Online 

This game was a knife to my heart though admittedly I would probably still go on to buy it on console when it comes out since there are supposedly going to be several changes to improve it. As a lover of Elder Scrolls and a ‘frequent flyer’ when it comes to MMOs I eagerly anticipated the return to Tamriel and, although I enjoyed myself to some degree, the game was disappointing. It was perhaps naively optimistic to hope that the joining of a famously single player game with some multiplayer aspects would result in something beautiful but instead the two parts clash constantly... Read more.





#3: The Sims 4 

To begin with, 'The Sims 4' has an extremely tiny world map that is ugly, unrealistic and uncharacteristically limited for a modern-gen Sims game. For instance, you can only visit one small section at a time that consists of roughly 5 lots and where the rest of what you see are all decorative areas, often with rather flat graphics when you go too far out, and none of which you can visit from this location. To visit other buildings such as next door you must go through a loading screen which is unusual, considering the size and scale of the 'Sims 3' neighbourhoods that were utterly seamless and without a single loading screen. Even stranger, in the Sims 4 the Sims no longer progress but simply age; a strange mixture of the previous two games resulting in a map of dead Sims that never did anything with their lives, I could reflect on the realism of that but it’s probably best I don’t... Read more.


#2: Thief 

In the end, 'Thief' turned out to be a watered down clone of 'Dishonoured' that insulted fans of the original series and bored those new to the game. I’m of the latter group; I never played the original Thief but knew of it and knew how much beloved it was but, without playing it, I can only talk about this 2014 revamp from my direct experience. To begin with, it doesn’t feel particularly up to date as everything is extremely linear and limited whilst I was expecting a more fluid, open world environment with some minor limitations. Worse still, the environments you’re limited to are extremely bland with hardly anything to interact with and without much room for experimentation leaving you very little point in trying to be creative about the way in which you go about things... Read more.

 
#1: Watch Dogs

So, did it live up to the hype? Unsurprisingly, no. In typical modern AAA game fashion it was little more than a huge wave of anticipation followed by the sound of lots of games clicking into consoles, boot screens, updates, some silence as players had a little whirl in their new playground followed by a gradual feeling of, 'well this is a mediocre experience' coupled with an intense desire to find something positive to defend their pre-ordering decision. Why is this? So many reasons, none of which make this a bad game (I cannot stress that enough for these posts) but plenty of which make it a disappointing game... Read more. 

Tuesday, October 14, 2014

5 Most Disappointing Games of 2014 (So far) - #1: Watch Dogs

Watching the release trailer for ‘Watch Dogs’ was exciting, I had remembered its reveal at E3 2012 and that futuristic characterization of Chicago looked and sounded stunning, imaginative, game changing. As the release date crept closer the hype didn't die down; it intensified and I too was excited, I was expecting something along the lines of 'Deus Ex: Human Revolution' I guess but with a bit more 'Grand Theft Auto' thrown in for good measure. There was to be an open world; that part was important. Open world settings all the rage right now and if your game lacks one then prepare for criticism as its such a commonplace practice now in this genre of games that there's simply no reason not to. The hacking spin was, of course, extremely important as well as there's simply not enough good quality, intelligent futuristic games out there on the market right now so 'Watch Dogs' proved to be a valuable addition to the genre. So, did it live up to the hype? Unsurprisingly, no. In typical modern AAA game fashion it was little more than a huge wave of anticipation followed by the sound of lots of games clicking into consoles, boot screens, updates, some silence as players had a little whirl in their new playground followed by a gradual feeling of, 'well this is a mediocre experience' coupled with an intense desire to find something positive to defend their pre-ordering decision. Why is this? So many reasons, none of which make this a bad game (I cannot stress that enough for these posts) but plenty of which make it a disappointing game.

#1 Watch Dogs

Developer: Ubisoft Montreal

Genre: Action/Adventure 
Release date: 27th May 2014
Platforms: PlayStation 4, Xbox One, Windows, PlayStation 3, Xbox 360
ESRB: M - Mature

So after all that disk tray clicking and riding the hype train for two solid years what I ended up getting was something that looked pretty, though unworthy of a 'next gen' console, but which was weighed down by a predictable storyline, bland characters and a half-assed attempt at integrating hacking into a traditional action game. You play as Aiden Pearce, who turns out to be the most boring character ever to be conceived, who is doing all of this illegal stuff as a revenge mission because his niece was killed and sister kidnapped. In terms of storyline, that’s about it. It’s all extremely generic and clichéd and despite the rather disasterous situation poor Aiden's been put in somehow remains  completely unemotional. Perhaps it's the diabolical awful voice acting that's most noticeable in Aiden as his droning, stereotypically hoarse 'tough-guy' voice is simply a chore to listen to and does very little to offer him any character or emotional development. 


Voice acting aside, Aiden himself is a relatively poor protagonist and whilst I'm not getting into the debate of 'he's like Batman because he's on a revenge mission and is a criminal to stop criminals, and has a hoarse voice' I will point out that he has no redeeming qualities. He's an incredibly inconsistent character and never owns up to or accepts the terrible things he's actually doing to people resulting in a you having to play as someone who is formally known as a 'dickhead'. Whilst I accept that sandbox games tend to leave moral choices to the player this is no 'Skyrim' or 'Dragon Age' type game; Aiden Pearce is a character already conceived with scripted sequences and set choices, he has a backstory, sort of, a motive for his actions, in a sense, and a personality, if you can call it that. Games like Uncharted dealt with the moral inconsistency in a pretty simple way; they ignored the rising kill count and just gunned on with the storyline as though you'd never mowed down those hundreds of innocents. I don't like that, but you know, fair enough, you can't control a player's actions. Some games like 'GTA' and 'Saints Row' just let you loose on the world and don't apologize for how much of a sociopath you are; that's also fair enough, they leash those psychotic actions in and make them their own and that's kind of what I wanted 'Watch Dogs' to do, but it didn't; it copped out of it. So whilst you're running around as a vigilante, becoming more of a mass murdering monster hacker rather than a force for good, the game spends the rest of its time playing catch up and trying to account for why you're doing all these things. If I was supposed to pity Aiden for bad things happening around him, I didn't. He's pretty much impossible to love and even though his actions often turn out justified you only tend to find that out after you've already killed someone making it conveniently ok now. Well, that's not good enough really, nobody goes around just murdering people based on hearsay and scant details, nobody except Aiden and, for a vigilante, that makes him a pretty unprofessional one. Worse still, the guy doesn't even enjoy himself when he was doing all of these bad things so you can't pass him off as a regular video game sociopath and, whilst he doesn't enjoy it, he doesn't hate it either. When I said Aiden Pearce was the most boring video character I meant it; he has no personality, not even a negative one, there's just nothing going on in that little head of his except a serious revenge plot that never comes up for a breather.

That's another thing; this is a serious, serious game. So serious it's boring and whilst I understand it's a serious topic with serious consequences and serious things going on... there's a reason why, in the 'Assassins Creed' series, nobody liked Altair and everybody loved Ezio; he had a goddamned personality and a sense of humour to boot. I'm going to leave Aiden alone for a bit because he's had enough stick from me and instead I'll focus on the 'glued together with string and cheap sellotape' storyline. 'Watch Dogs' is a game that takes itself too seriously and the very least I was expecting from it was some substance that justified the setting and premise the developers had been cawing about this whole time, but no. Maybe I was being naive or expecting too much but I was genuinely looking forward to a game that grabbed an extremely important political issue by the horns and tackled it in a way that was well written, well thought out and well researched. Mass surveillance and living inside a society that is terrified of being observed, especially with the frequency of hacking scares and institutes like Anonymous should have been enough fodder for a fantastic and insightful game. If you want it to be an action/adventure game with a shit tonne of shooting and driving then fine, that's ok, you can have you fun with it but remember what makes a game memorable and stand apart from the competition. If you're having trouble remembering I'll give you a hint; it's not six shirts all layered on top of one another,  and constantly being on your mobile phone, even in the presence of friends and family. 


Watch Dogs never quite gets to where its going, it has a good idea but the writing is terribly weak and unfounded in reality, its one of those games where it's really fun as long as you're not looking for anything with meaning or personality. There are plenty of minor irritants in the game such as a lack of jumping, no, really and the inability to shoot whilst in a vehicle, although considering how difficult it is to effectively drive what feels like a metal skip on roads covered in black ice it probably would be impossible to shoot and drive at the same time anyway. Strangely, you also cannot attack pedestrians with melee attacks except a scripted animation of a takedown where you tackle someone, this would be reasonable if you couldn’t due this due to a ‘don’t beat up innocents’ rule but you can shoot them to death and with almost no consequence as police presence is extremely limited. Strangely, the police AI is also something to be wary of as they'll always turn up with a shoot to kill mentality and will never attempt to arrest you and, if you happen to see a civilian commit a crime, they'll never bother attempting to do anything about it. Frustratingly, whilst the police have absolutely no way of entering the water they do have the ability to locate you even when you're neatly tucked away behind several walls in what was, presumably, an impenetrable hiding fortress. 

Now, whilst the game is by no means short it may as well be because after a few hours you’ll have seen everything there is to be seen in terms of gameplay and missions. As if that's not bad enough there are no more skills to utilize and you're left to trek diligently onwards through a deplorable storyline as you're left with very little reason to continue playing unless you're a completionist. What this necessarily results in is a game which is extremely easy as, having unlocked all of your potential abilities, you’re now incredibly overpowered and fighting against easy enemies for the rest of the game. In order to upgrade your equipment you must procure yourself some money but that too is extremely simplistic as you can hack approximately 25% of all NPCs and quickly acquire masses of wealth with nothing to spend it on. Similarly, whilst I was expecting a glorious, sprawling open world of future day Chicago where I could go anywhere, do anything, hack everyone, what I was left with were very few and limited opportunities to actually be the magnificent hacker I supposedly was and whilst the city is certainly an open world experience, it’s not a very interesting one due to the lack of interaction. 


Watch Dogs is essentially only successful because it's a laugh. There's not much depth to it, the side missions are extremely irritating and repetitive though are essential for leveling up so you just kind of have to put up with it. There are some pretty annoying mini-games that are surprisingly frequent but tolerable but overall the game is lacking in personality, originality and intelligence. It feels as though 'Watch Dogs' has picked up loads of gameplay elements from a lot of other games, mashed them all together in a new setting, put in some awful driving mechanics and thrown in a lazy explanation for why you're on a hell sent vengeance mission where you can do whatever the hell you want. On a positive note, the game is sort of fun if you can get beyond all of its negative points and if you enjoy messing about and don't care about the substance behind it all then it's a good game for that purpose. But for a game that’s supposedly digging at the political issue of living in a surveillance state it comes across from the point of view of a child who only understands it as a way of reading bits of information about people and stealing their money. All in all, the writers appeared to have either played safe to the point of boring or they cobbled together something at the last minute and given this game was announced two years ago and was pushed back a further 6/7 months that seems fairly unlikely. What this game boils down to is your usual sub-standard action game that's all bark and no bite; nothing really grabbed me, nothing made it stand out and whilst I would play it if I was really tired and just wanted to dick about for a bit I would never sit down, engage with it, and love it to the end. It's just not that good of a game. 

The Good:
  • Some fun gameplay elements
  • Nice setting; futuristic Chicago is very cool
  • The open world setting is good, though didn't take advantage of its setting
  • Graphics are decent, could have been better for PS4/Xbox One though
  • Nice mission variety
  • Good stealth elements
  • Understated but effective skill tree
  • Very good animations
  • Fantastic soundtrack
  • Enemy randomization offers up new experiences
The Bad:
  • Aiden Pearce
  • Money is far too easy to obtain and becomes meaningless
  • The driving is awful, unable to shoot from a vehicle
  • No storyline, diaboloical writing, flimsy
  • Terrible voice acting
  • Side missions are irritating
  • The game is both far too serious yet unintelligent
  • Morality is ignored then scraped back to no avail
  • The hacking is quite tedious and not very dynamic
  • Police AI is irrational
  • Gunplay overshadows the hacking aspects
  • Dodgy checkpoints, a lot of mission restarts, lots of insta-fail missions.
The Score: 7/10

Final thoughts: "It's surprisingly average for an action game but seems to think it's better than it is, that's probably the advertising budget right there. Aiden is a chore to work with, I have never hated a character as much as this guy, apart from that guy from Soul Suspect... Simply, this feels like a game that any developer could make, change a few elements and re-release it as the next big thing. Sadly, this game just doesn't impact on me in the slightest."

5 Most Disappointing Games of 2014 (So far)

Sunday, October 5, 2014

5 Most Disappointing Games of 2014 (So far) #2: Thief

The game that has so far proven to be the second most disappointing game of the year was 'Thief', a much anticipated revamp of the cult classic series that was kicking about in the late 90s and early 2000s. Whilst some praised its stealth gameplay and graphics, not all were as easily impressed and fans of the original series were unsurprisingly unsatisfied with initial details such as the replacement of the protagonists voice actor and an unimaginative storyline. Here I'll look into what made this game so disappointing and what has rendered this game worthy of this placement in this list. 
 

#2: Thief

Developer: Eidos Montreal
Genre: Stealth
Release date: February 25h 2014
Platforms: Windows, Xbox One, Xbox 360, PlayStation 4 and PlayStation 3.
ESRB: M - Mature


In the end, 'Thief' turned out to be a watered down clone of 'Dishonoured' that insulted fans of the original series and bored those new to the game. I’m of the latter group; I never played the original Thief but knew of it and knew how much beloved it was but, without playing it, I can only talk about this 2014 revamp from my direct experience. To begin with, it doesn’t feel particularly up to date as everything is extremely linear and limited whilst I was expecting a more fluid, open world environment with some minor limitations. Worse still, the environments you’re limited to are extremely bland with hardly anything to interact with and without much room for experimentation leaving you very little point in trying to be creative about the way in which you go about things. Garrett, a character with very little personality and shoddy voice acting, is supposed to have a huge variety of gadgets and tools that you may select from and let loose upon the world but there’s very little opportunity to use them to their full potential. Almost every single gadget may only be used in one particular way so, again, your creativity is squashed and your game experience forced through a narrow tunnel of ‘the way it’s supposed to be done’. This claustrophobic feeling of restriction extends into the main missions where everything is rigid, linear and scripted which is strangely at odds with the more flexible and ‘thank god I can breathe for a moment’ style of the side missions. The side missions, though better than the main ones, still are by no means perfect as everything is split into segments due to the huge amount of loading screens you’ll encounter that totally destroys any illusion of an open world game. 
 

I haven’t actually mentioned the entire point of the game yet and that’s being a Thief, shock horror surprise, so you’d expect a pretty robust thieving and looting system that would justify its position as a strong, substantial stealth game. Well prepare to be disappointed, some more, as Thief is less about being a professional thief and more about picking up any old shit you find lying around that may be of worth. It’s rather like Garrett has found a way to curb his uncontrollable kleptomania by taking it on as a profession as rather than saving up all his skills and energy for one big heist he tends to just grab anything within reach, particularly low valued items that nobody else would bother themselves with. Once again, the influence of ‘Dishonoured’ reared its head as whenever you pick something up its converted into money leaving you with grabbing bits worth 3 gold, 5 gold, 7 gold and so on. At this point, Thief’s lack of individual identity is becoming self-evident and you’re probably wondering what sets it apart from the crowd. Well, not much actually. The storyline is very longwinded and seems to just go on and on endlessly with no sign of stopping and, when it finally gets there, the ending is weak and unsatisfying. 



As a next gen console game it’s also graphically inferior with nothing particularly attractive or noteworthy and the overall appearance is simply bland, the controls are clunky and slow leaving you hobbling rather than sleuthing and the FPS is diabolical with long loading times and plenty of stuttering during cinematics and periods of lots of activity such as combat. Oh and by the way, the combat too is just like the rest of the game; slow, irritating, restrictive and clunky. It’s as though the developers attempted to put in some action game features and just ended up with something that was a mix of awkward button smashing, poorly animated takedowns and, due to the loading screens, almost no way to flee effectively from a situation. In fact, the only redeeming feature about the combat system in ‘Thief’ is that you can bypass it entirely and opt for sneaking around enemies instead of confronting them head on. Overall, Thief is unable to live up to the expectation of becoming the next big stealth game and just feels far too restrictive and uninspired. It’s boring, bland, slow and with very little to lift it up from a pit of poor storytelling, poor gameplay and a poor engine. If you are a diehard lover of this genre of game then I’m sure you’ll find some way of getting some fun out of it solely because it’s a new game but I’d recommend waiting until the price drops first as, in this form, it’s simply not worth your money. 

The Good:

  • Some fairly entertaining moments
  • Can be quite cinematic, when it wants to be. 
  • It's a stealth game and the industry need more stealth games
  • The graphics are ok, but not for a next-gen game.
The Bad:
  • Substandard AI
  • Set paths leaving you very room to move
  • Awful voice acting and lip syncing
  • Agonizingly boring storyline
  • Clunky controls
  • Very poor FPS especially during busy periods and cutscenes
  • Weapons and gadgets offer little room for creativity
  • Garrett is a pretty bad thief; more of a klepto than a professional
  • Very little interaction in the environment
  • Not actually an open world experience
  • Spits on the name of the original series.
The Score: 3/10

Final thoughts: "Thief is a decidedly unworthy addition to the cult classic series of games and will disappoint not only long standing fans but those new to the series as well. Whilst it's a reasonably alright stealth game it's not a patch on 'Dishonoured' and lacks some core fundamentals of a good stealth game such as intelligent AI and flexibility in what you can do and where you can go."  

5 Most Disappointing Games of 2014 (So far)

Thursday, October 2, 2014

5 Most Disappointing Games of 2014 (So far) - #3: The Sims 4


Up next in my list of the disappointing games of 2014 (so far) is 'The Sims 4'; a game that was quite simply a step back in the much beloved series of life simulation games. Players have been dissatisfied with the conduct of EA for quite a while and the release of SimCity 2013 did nothing to quench that, Sims 4 was due to be EAs next big thing but, sadly, cracks were already starting to appear as more and more details about the game were leaked. 


Fans were furious at the lack of toddlers, dishwashers and swimming pools, a fair enough complaint, though they’d probably have been released as an expansion pack that's still beside the point as they're all revenue chasing scoundrels etc. etc. But, ultimately, I would have gotten over it if the rest of the game was fantastic. However, it's not, and there are problems that destroy what made 'The Sims' such a fantastic series of games and which consequentially renders the game unplayable for someone like myself.

#3: The Sims 4

Developer: EA Maxis and The Sims Studio
Genre: Simulation

Release date: September 4/5th 2014
Platforms: Microsoft Windows
ESRB: T - Teen

To begin with, 'The Si
ms 4' has an extremely tiny world map that is ugly, unrealistic and uncharacteristically limited for a modern-gen Sims game. For instance, you can only visit one small section at a time that consists of roughly 5 lots and where the rest of what you see are all decorative areas, often with rather flat graphics when you go too far out, and none of which you can visit from this location. To visit other buildings such as next door you must go through a loading screen which is unusual, considering the size and scale of the 'Sims 3' neighbourhoods that were utterly seamless and without a single loading screen. Even stranger, in the Sims 4 the Sims no longer progress but simply age; a strange mixture of the previous two games resulting in a map of dead Sims that never did anything with their lives, I could reflect on the realism of that but it’s probably best I don’t.



Whilst I disliked the constant evolving world of the Sims 3 as it allowed me little to no control over my entire neighbourhood, this is not what I wanted. What is the point in allowing time to progress for aging only? For some reason the dynamic story progression has been stripped and yet the micro-management style Sims 2 neighbourhoods are a no-go here either since everybody would be dead by the time you go to play them. For those attempting to play a thriving neighbourhood of individual personalities and complex relationships; that’s not going to happen, for those who enjoy an almost obsessive system of creating perfect Sims and perfect houses… you too will be disappointed. 


Whilst the designing of houses is ever so slightly superior to the Sims 3 and a few new additions have been slapped in like picking a whole room up and plopping it somewhere else, everything else is basically the same, but with a lot less objects and a limit of just 3 floors. There’s nothing inherently wrong with the build mode and it looks like it’s been refreshed for the new game but that’s kind of it really, things which I used to enjoy have been removed like terrain tools and the infamous ‘create-a-style’ feature which I fell in love with after I finally got used to it. The major problem lies with a lack of choice in objects and everything tends to feel extremely bare and a bit boxy due to the new furniture styles that make me feel as though I'm playing in a plastic dollhouse.Your options when creating a sim are limited as well with significantly less clothing and hair options to previous base games and whilst the intuitive click and drag style of designing the shape of your Sims features is a fantastic edition there exists gaping hole where so many features have been removed. Features such as body hair, favourite food/music/colour, multi-toned hair, skin sliders, zodiac signs and a few others have been taken out of the game for which is a blow for those who enjoyed that added level of personalization.


The Sims 4 is not a 'bad game' by a long shot and for those who are first coming into the series it will seem fantastic as the Sims series has always been at the front of life simulation games. However, for long standing fans of the series it will feel as though the game has been severely crippled with the game not taking advantage of more than 4GB of RAM and with dozens and dozens of removed features. I truly wanted to love this game as there are some fantastic additions such as multi-tasking, moods and an overall re-vamped apperance of the Sims themselves. Whilst there are plenty of good aspects it’s overall lesser quality results in a game that's been needlessly stripped back, emptied of content and severely simplified. As usual, I guess we'll have to wait for a dozen or so expansion packs to render this game playable yet with unavoidable problems like an excessive number of loading screens and extremely tiny maps I know that for many this is simply not good enough.

The Good:

  • New UI is less invasive and nicely toned down
  • The Sims themselves look brilliant, flawlessly animated, very emotional.
  • If you enjoy the style, the graphics look amazing
  • Sims are more intelligent with a lot more personality
  • Build Mode is somewhat improved
  • Less juggling of motives
  • Charming in places
  • Some interesting and quirky bits of content
The Bad:
  • No Create-a-style
  • An excessive number of loading screens for every little detail
  • Sims just disappear whenever they leave the house to go to work.
  • A lack of content in buy mode.
  • Unrealistic, small world map.
  • Create-A-Sim has a lot less options such as clothing/hair/extras
  • A very limited and restricted world that feels empty constantly
  • Anti-climatic life events that have very little effect on your Sim
  • These 89 removed features
The Score: 6/10

Final Thoughts: "As many have said, this feels a lot like Sims 2.5 and whilst I prefer a lack of story progression I don't see the point in restricting playable areas to just 5 or 6 lots. I used to enjoy Sims for the creativity and perfectionism it allowed me but now there's very little opportunity to create my perfect world."  

Monday, September 29, 2014

5 Most Disappointing Games of 2014 (So far) - #4: The Elder Scrolls Online


Continuing on from #5: Destiny the next most disappointing game that I experienced is 'Elder Scrolls Online'; Bethesda's first attempt at making its historically single player game into an MMORPG experience. Admittedly it was always kind of expected that this game wouldn't be very good but, nevertheless, it was one of those games where I jumped straight onto the hype train. Whilst I hoped and prayed that it may not be as bad as what everybody was expecting it to be and gleefully anticipated the opportunity to play Elder Scrolls with friends, I was disappointed, though not surprised.


#4. Elder Scrolls Online

Developer: ZeniMax Online Studios
Genre: MMORPG
Release date: April 4th 2014
Platforms: PC, (Early 2015/Late 2014: PlayStation 4 and Xbox One)
ESRB: M - Mature

This game was a knife to my heart though admittedly I would probably still go on to buy it on console when it comes out since there are supposedly going to be several changes to improve it. As a lover of Elder Scrolls and a ‘frequent flyer’ when it comes to MMOs I eagerly anticipated the return to Tamriel and, although I enjoyed myself to some degree, the game was disappointing. It was perhaps naively optimistic to hope that the joining of a famously single player game with some multiplayer aspects would result in something beautiful but instead the two parts clash constantly. Whilst quests can be completed together the narrative focuses on you as an individual and any immersion acquired within the quest is quickly demolished by the sight of several other people performing the same ‘individualized’ quest. In quests leading to you making a decision that affects the world around you you can quickly find an incompatibility between your decisions and the decisions of your friends leading you to see two separate worlds and the inability to interact with your friend’s world. You may see enemies that you friends don’t, meaning they cannot jump in to help you as is standard in multiplayer gaming and sometimes you friend may turn invisible such as during the main questline, guild quests and when you’ve made different decisions in certain areas. 


But it’s not just these two halves of a game that won’t fit together; the combat’s targeting system is irritating and the combat itself is clunky with the lag and bugs making it unpredictable. For fans of the Elder Scrolls series you’ll be disappointed at the lack of personality in NPCs, your inability to commit crimes and the complete lack of immersion in that you cannot interact with bodies or objects, fast travel is unrestricted and everything tends to appear out of thin air from fishing rods to horses. This game is infamously buggy and with shed loads of lag but those are likely to be fixed for the console release, if they’re not then there’s a serious problem going on with Bethesda, so I’ll try to ignore those downsides. If you enjoy the Elder Scrolls so much you’ll take anything that returns you to the world of Tamriel then you may get some fun out of it, I enjoy the idea of being able to play co-op and can generally overlook a LOT of negative points as long as I get mine but, still, it’s a very disappointing turnout for what could have been a fantastic edition to the series. 

The Good:
  • Decent crafting system
  • Environments quite nice
  • Nice variation of creatures and enemies
  • 'Skyrim' with friends a nice experience
  • Very good voice acting
  • PVP is acceptable
  • Skills trees are very good though not restricting on your play style
  • Character customization is good for an MMO
  • Lovely music and audio
The Bad:
  • Dodgy co-op questing experience
  • Very little teamwork
  • Quite an empty game world for an MMO
  • Limited interaction with the game world 
  • Repetitive, clichéd quests
  • Not many voice actors, bad writing in places
  • PVE is poor, unbalanced at times, boring the rest of the time
  • Very laggy and bugged in its current form
The Score: 6/10 

Final thoughts: "Despite my reservations I'd probably continue playing this, provided more content is included. As a diehard fan of the series I'll probably take anything that's thrown to me purely so I can play it with my partner, but that doesn't mean it's a good game." 

Sunday, September 28, 2014

5 Most Disappointing Games of 2014 (So far) - #5: Destiny

2014 was set to be a year of fantastic, next gen games to celebrate the release of the Xbox One and the PlayStation 4 and whilst there are plenty of new additions that are worth wasting your weekends on, there are plenty that failed to live up to expectations. In this countdown of the 5 Most Disappointing Games of 2014 so far I spell out the drawbacks, point out the restrictions and remind us all that with big budgets and fantastic advertising there's still plenty of opportunity for hyped up games to fall short of their target. Consider these 5 short reviews, released individually, of some of the biggest games to hit in 2014 that simply weren't as good as everyone was expecting them to be, starting with one of the most advertised and hyped up games we've seen for a long time; 'Destiny'. 

Disappointing game of 2014 Destiny gameplay

#5. Destiny
 
Developer: Bungie
Genre: First Person Shooter, Action, RPG
Release date: September 9th 2014
Platforms: PlayStation 4, PlayStation 3, Xbox One, Xbox 360
ESRB: T - Teen


Whilst Destiny is by no means a terrible game it still did not manage to live up to the expectations that players expected of a game with a $500M budget and the most prolific video game advertising of the year. As the release date snuck closer and closer everybody descended into a full scale, frenzied hype that this was the game that would define a next gen console and, when it was released, you could almost hear the sighs of disillusionment sweep across the country. I was expecting a game that was something a lot deeper and more fulfilling than Destiny turned out to be and, even with its non-existent storyline, you would expect its actual gameplay features to be well thought out. As it turns out, Destiny’s primary redeeming factors is it looks pretty and has a nicely implemented co-op experience in that there are plenty of dungeons, patrols and raids that you can experience with your friends. On the other hand, the deathmatch multiplayer mode feels suspiciously similar to ‘Halo 4’s version of PVP with very little chance to employ strategies and, due to everybody having their own guns and power ups, it’s unbalanced and unfair from the very start of the match. What with this and the reliance on good old twitch shooting but with controls that are significantly more sluggish than better games such as ‘Titanfall’ you’re unlikely to stick it out long enough to get good at it. Quite simply, there are better games with better PVP features and there’s nothing about this mode to make you rely on Destiny for your shooter fix. You really begin to notice Destiny’s drawbacks the more time you spend in the game and whilst the initial experience is overwhelming you quickly realize that everything feels very constricted, repetitive and shallow in its underlying features. You will never want to actively seek out missions after the first few as they are all very much a rehash of the same basic structure where, ‘go to planet, kill things down linear pathways, deploy robot at station, kill more things, kill boss, go home’ is all you have to look forward to. Except these incredibly dull missions there is very little filler in the game and whilst I was expecting a thriving world full of things to do, the game world itself feels very empty and underdeveloped. Having become used to the thriving worlds of Borderlands there is simply not enough going on around you as you travel from one side of the map to the other and with very little loot to grab there’s not much reason to explore anyway. Worse still, the game world is not as open world as I expected it to be and instead feels like a compilation of seperate areas rather than new and interesting planets to explore. This is also combined with agonizingly long loading screens between areas where you are forced to tackle this feeling of disappointment on a frequent basis, having nothing else to do during these periods of inactivity.


Disappointing game of 2014 Destiny gameplay screenshot

Though characters and storyline may not be a genre of some fans of the FPS genre it’s a concern for me and the utterly non-existent storyline is something that continues to grate on me as the game wears on. Worse, the aliens have absolutely no personality and are essentially just there to be killed whereas I prefer to have enemies that aren’t little more than cannon-fodder. Strangely, the AI of your opponents is significantly lacking and it's most notable when you're fighting a boss whose sole 'tactic' is to just, well, shoot you. They have no special moves and you require very little strategy to take them down and, without any unique battle features, you may as well be fighting the same boss over and over again. The lack of customization options is also rather irritating where many similar games have a treasure trove worth of guns and vehicles but Destiny is very limited in what it can give to you so there’s very little chance to play about with different configurations. The levelling system is very grindy which would be alright if all the other problems in the game didn’t exist and the missions were worth pursuing to gains some experience but, since they’re not, it feels a great deal like an all work, no reward kind of set up. If you’re looking for another Halo style game from Bungie you’ll be disappointed; the aliens you encounter have no personality and are essentially just there to die, there’s little variety in vehicles and weapons, the storyline is basically non-existent and the missions are repetitive. Whilst there are many positives it’s simply not enough to elevate the game to its pre-supposed status as the next 10/10, 5 star, it’s so amazing, game so I’ll end it by saying this; people compare this game to 'Halo' constantly and whilst there’s a lot of back and forth about how they’re similar or dissimilar all you need to know is this; 'Halo' is better.  


Up Next: #4: The Elder Scrolls Online

The Good:
  • Decent co-op experience
  • Beautiful graphics
  • Amazing music
  • Can be fun, if you're easily amused
  • Fun if you enjoy multiplayer shooting stuff with no other content to enjoy
  • Potential to be updated later down the line.
The Bad:
  • Poor AI, enemies have zero personality, lack of enemy diversity
  • Bosses are predictable with no special moves
  • Not really an open world experience - lots of loading screens
  • Repetitive missions are extremely boring
  • Game world feels empty, bleak and desolate
  • Non-existent storyline
  • So much grinding
  • Lack of single player offline experience
  • Multiplayer PVP unbalanced and offers little opportunity for strategy
  • No personality
The Score: 5/10 

Final thoughts: "Very undeveloped, feels empty, not sure what the point is in playing this game over every other FPS ever as there's very little originality, if any at all."
    5 Most Disappointing Games of 2014 (So far)

      Friday, July 4, 2014

      The 5 Worst Game Controllers Ever Created - Offbeat post

      Game companies are always striving for innovation when it comes to their console and its accessories because, sometimes the decision we make on which console to buy is determined by the appearance, function or design of the machine. Controllers are a large part of what makes a console good or bad because if something is difficult to handle then it’s going to affect your gaming experience tremendously, with that in mind here are five of the worst ever controllers ever created in gaming history that are usually extremely difficult to use or just plain bizarre in nature. By the time you’ve read this you’ll be thankful that loose triggers are all that’s wrong with your PS3 controller or that the Xbox One controller feels a little odd in your hands compared to its predecessor.

      5. Nintendo 64

      To start off with let’s look at something very familiar for a lot of people that, whilst not the worst controller, was surprisingly bad for something so popular. Now, I’m not sure what kind of target audience the Nintendo 64 controller design team had in mind when they posed the concept of a trident shaped controller, but I’m sure it didn’t involve human beings in any way. This three pronged, button strewn lump of plastic was actually responsible for the rise of the analog stick now present in modern controllers and belonged to such a successful console that its actually confusing as to why it was so poorly designed. The excessive number of buttons meant that few games managed to incorporate all of them whilst the shape of the controller itself meant that, no matter which way you held it, you were never going to be able to access all of the controls unless you levitated the thing in front of you and just went at it. This is perhaps due to the fact that we, as humans, only have two hands and a limited reach on our frantically reaching fingers, though I accept that little details like not having three hands do tend to get lost in translation when it comes to getting the product out there and on the shelves.


      As if things weren’t difficult enough already the rumble pack at the back of the controller that was added later on was such a hefty beast that it put the entire thing off balance. This made it even harder to handle due to all the weight now, helpfully, dragging the controller backwards. To round it all up, what was possibly most disappointing about the Nintendo 64 controller was its excessively flimsy and fragile analog stick that was tiny, easily damaged and generally defective as quite often it would become completely unresponsive to user input. As far as mainstream consoles went this is possibly the worst controller out of all of them due to the actual real need to grow an extra limb just to tackle your way through the simplest of games.

      4. Atari Jaguar

      Now onto something a little more… obscure. Looking at this, you wouldn’t know it was a game controller due to the fact that there’s nowhere to grip the mammoth 6 by 5 inches square of plastic and that it also looks considerably like a security pad that’s somehow fallen into your life. Why a 12 button number pad is essential for this console is completely unexplained as, unless you’re typing in long series of numbers , it literally has no purpose. Sure, you can open up menus using the tiny buttons but there’s a good reason why you don’t see number pads for menus on modern gen consoles. Its oversized and bulky form overall contains a D-pad, the ever useful 12 button number pad, three massive red buttons and your usual start and options button. Due to the positioning of your primary gaming buttons, the D-pad and the red buttons, you had to do all the work at the top of the controller and essentially ignore all the chaff uncomfortably positioned between you and where the action was. 



      The three red buttons, at a time where controllers were becoming more complex, was far too few and games just could not be played on this controller leading to very few games being released and, if you were one of those rare Atari Jaguar fans, a disappointingly modest game library. A pet peeve for many gamers also revolved around the need for overlays which, for a controller with so many buttons, was essential to know which button did what. The overlays often fell off of the controller due to its flimsy design leaving you completely alone in how to operate this cryptic bit of equipment. The Atari Jaguar never really got off the ground as a console and, despite the console itself being alright in terms of performance, the limitations that the controller posed meant that games were few in number and difficult to play. Basically what I’m saying is I blame this abomination of a controller for the failure of an entire console.

      3. U-Force

      ‘Don’t Touch’ was the, uncharacteristically accurate, advertising campaign for the unusual but futuristic NES controller ; the U-Force. You’ve got to applaud the inventiveness of whomever came up with the idea of a hands free, sensor controlled device that would allow users to play their games in a sort of early Kinect fashion. After all, it takes guts to be this dreadful. Supposedly the U-force responded to your every command which quite literally made you the controller. This is now a concept we’re now accustomed to but you can just imagine how ground-breaking this must have been, how promising this would have looked. If only they knew then what we know now. You’ve got to admit, for something released in the late 80s this was incredibly innovative, but unfortunately it was a notoriously disastrous attempt at motion control gaming. If you believed that this ginormous slab of equipment, produced in 1989, for the NES, could accurately capture your movements and communicate them seamlessly back into the game then you’re either extremely optimistic or excruciatingly naïve. 




      In theory it read your hand movements as you glided your palm across the two screens which were then translated into actions in the game, in reality it detected basically nothing. And I mean, nothing. You would pay $70 for something which 9 times out of 10 simply refused to work. Anything it did manage to pick up was completely random and for what it was worth you may as well have been smashing the thing against the pavement rather than waste your time trying to reason with it. Maybe this sounds a little dramatic but these days finding a U-force controller is incredibly rare not only because of their age but also because of how many became… uh, inoperative. If you were one of those incredibly talented people who managed to get the thing to detect your movements then you were then faced with what I’m sure the developers referred to as, phase 2; get through an entire gaming session with it. Even with a working controller I challenge you to play a NES game as it was intended to be played using the U-Force. It does make you wonder whether the designers simply hoped that consumers would be able to get it to work when they themselves had failed so miserably during testing.

      2. Sega Activator

      Continuing on with our theme of motion gaming we have another delightful addition to the world of futuristic gaming controllers, this time from Sony who, thankfully, have improved on this subject by now. Sega Activator was released in 1993 and the basic premise is again motion control only this time, full body motion control. Essentially the ‘controller’ was an octagonal black shape that you put on the floor, plugged into the Genesis control port and the wall before standing in it and preparing yourself to became the master of kung-fu moves shown to you in the incredibly awesome TV commercials. You can see what’s coming; 1993, kung-fu kids in adverts, an octagonal plastic ring on the floor of living rooms everywhere… Yes, you’ve guessed it; what proceeded would have been a lot of desperate lurching and jumping about before the combined disappointment of thousands of children rolled across the country resulting in many, many calls to customer services from angry parents wanting refunds and/or replacements. 




      The Sega Activator was supposed to work by shooting infra-red beams from each segment up to the ceiling which then bounced back and, when the player interrupted a beam with a flailing arm or leg, this interruption would be communicated as one of sixteen inputs including not only which of the eight beams was interrupted but whether you’d hit it up high or low down. This is where things got confusing; each of the sixteen inputs corresponded to one of the Genesis controller’s buttons leading exhausted gamers to be flailing in every which direction trying to play at the same speed they would with their fingers. Now imagine trying to play Sonic the Hedgehog with this thing. Exactly. Worse, the Activator was incredibly inaccurate and basically impossible to use for any continued length of play as you’d have to repeatedly perform actions to have them recognized that not only screwed up your game but which left you panting on the floor whilst the ‘Game Over’ menu haunted your screen. On a positive note it could likely have been used as an intense fitness regime for the more health conscious of gamers. Is that positive note? I don’t know, but there’s got to be some selling point.

      1. Fairchild Channel F

      Faced with these I honestly have to say I wouldn’t know what to do with them. Are these controllers, joysticks, some sort of shoe buffer? Where are the buttons? Is that an analog stick? Why is that bit all ridged, is it so I don’t drop them? Why are there two, do I hold them both or is it for two players? If you’d given these to me and told me to play a round of bowling or baseball you’d likely see me start waving them about like a Wii remote but nothing would happen because, shamefully, these are actually a form of joystick. The odd triangular top bit is moved about allowing you eight ways of directional control and can also be pulled up or pushed down as an unnecessarily bizarre trigger-meets-analog-stick combination. The easiest way I can describe the action of using this controller is to imagine trying to open a particularly stubborn jar of pickles and you’ll get the idea. 



      Despite the controller looking like a single handed type scenario you do actually use two hands; one grasping the bar of the controller whilst the other clasps the triangular cap where you can then twist, push or pull it depending on what you want to do. Some games will also require you to turn it either clockwise or anticlockwise alongside your regular pushing it about in eight directions and the slamming it down then awkwardly pulling it up again which, I imagine, is difficult to do with just the palm of your hand. As if things weren’t bad enough already, the actual console to which these things are attached to looks like an old voice recording machine. Upon being given this I would have been seriously confused about what I was looking at and, more importantly, what you wanted me to do with two shoe buffers attached to a voice message machine.

      For another of my Offbeat posts check out this, The 4 Most Unbelievable Rip Off Games Consoles including a Chintendo Vii and a Polystation 3. I mean, really guys?

      Monday, May 19, 2014

      The 4 Most Unbelievable Rip Off Games Consoles - Offbeat post

      Games consoles are big business and like a lot of high end gear they run the risk of being cloned into unlicensed, rip off variants that consumers can be fooled into buying. These fake consoles are designed to look like the real thing from everything down to the logo to the shape of the machine and some claim they’re intended to be an affordable alternative. These consoles cannot play the games of the real thing and more often than not they only play low quality imitation games that are already built into the console. Here I’ve showcased the four worst, and funniest, rip off games consoles that you wouldn’t believe even exist

      4. PX 3600

      There’s no mistaking that thick green X that’s been plastered onto the t
      op of this unfortunate creature. This cross bred PS3 and original Xbox’s only real advertised feature is that the (extremely unresponsive) controllers vibrate. Before you celebrate you should know that only one controller actually vibrates, not due to a manufacturing error but as an entirely intentional feature. I guess you’ll just have to share the faint rumbles between you both if you’re trying to play something in multiplayer. You’re unlikely to get a great deal of entertainment out of this thing however as it can only play pre-installed games that are somewhere around the quality of a NES game. But there’s a disk drive, you may claim and yes, on first appearance there does appear to be a disk drive. The only problem is, it’s just for show. Why Dr Frankenstein decided to score a round line in the top of this console and allow it to hang pointlessly open is beyond me. Maybe he was aware of how inferior it was to actual disk-playing consoles and wanted to give it a fighting chance. I guess its only positive feature is that there are quite a few games, approximately 60, but why you’d opt to play them on this piece of rubbish is completely beyond me. If this console is actually appealing to you you’ll probably be disappointed knowing that they’re only available to be bought wholesale; in quantities of 1000 or more. There are however, plenty of disappointed teens putting these things on Ebay around January time so you can always grab a PX 3600 from there, if you must.



      3. Neo Double

       
      Anybody gazing at this hunk of plastic is sure to be reminded of a Nintendo DS. After all, it’s basically it’s slightly more malformed brother with the duel screens, horizontal positioning, fold up screen... button placement, ok so everything is the same. The differences between them, other than this one being made of excruciatingly cheap and flimsy plastic, is that the bottom screen is fake. It’s basically a glued on sheet of black plastic. If that’s not bad enough for you; some of those buttons are useless. It’s not that they’re broken, it’s just that they’re not actually buttons they’re more… pseudo buttons so you believe this thing is more complex than it is, or maybe they’re just there to make it more like a Nintendo DS.. Hmm. Oh yes, and by the way the hinge at the top doesn’t actually work. To get the Neo Double to stay open you have to hold it there with your finger or maybe lean it so far back that gravity takes over. So now that we’ve figured out which bits of the console works and how to position ourselves hanging over the back of the sofa, what delights do we get to play? Not a lot, you may be surprised to hear. The LCD screen, the real one, has horribly broken pixels and a backlight so strong you can’t really see what’s going on so I’m afraid you’re probably going to miss out on all those built in 8-bit games that the Neo Double ships. What a shame.




      2. Chintendo Vii

       
      Aside from the absolutely hilarious name that sounds like something Seth MacFarlane made up the Chintendo vii otherwise looks like a pretty serious console. The Chintendo (from China, get it?) even has its own adverts on televisions and in glossy magazines which, considering that it looks basically identical to the Nintendo Wii, is a pretty bold move. What’s even bolder is that they have dared to advertise this console’s existence as it’s such a shoddy piece of equipment I’m surprised they didn’t smash it with a hammer the moment they realised what they had actually created. The motion sensing features on the Chintendo vii are actually bordering on offensive, in order to have the controller even recognize you’re moving it you need to quite literally pull several muscles from furiously paddling through the air. It’s only after you’re tired and sore that you look up to see that the ping pong ball in the rip off Wii Sports cover hasn’t even picked up on your furious swipes and has instead, bounced off somewhere else. All of the games are very similar to the Wii Sports titles and includes activities like bowling, Catch Fish, Come On and Fry Egg. I’ll leave your imagination to decide what those last couple of titles actually involve doing but I imagine it’s not going to anything exhilarating or enjoyable. 





      1. Mini Polystation 3

       
      The shape, the colour and the logo are all unmistakably ripped off from the PlayStation 3 and, to make it worse, this is the third PolyStation out there. PolyStation has gone overboard in this fake console market and for every new version of PlayStation, since the first one, PolyStation has been right on its heels producing their version. PlayStation is under no threat from their persistent ‘competitor’ as the PolyStation is made from extremely flimsy, cheap plastic, cannot play disks and cannot be connected to televisions. The games are pre-installed onto the console, like the rest of these rip offs, and instead of being displayed on a television you instead have to squint at the tiny, broken LCD screen that pulls out from the side of the console as though it were the disk drive. This isn’t even a smooth process and to get the screen out you basically have to wrench it free and risk shattering the thin plastic casing of the machine. You control the game on an extremely tiny little PlayStation controller that, instead of analog sticks, has two round buttons and, rather than the classic buttons of X, Square, Triangle and O you just get one big one plonked in the middle. In in all, I think that the best part of this console though is that it requires AA batteries to run, the PolyStation series really are rip off games consoles at their finest. 


       


      For another of my Offbeat posts check out this, the 5 Worst Game Controllers Ever Invented where you can witness some true gaming atrocities.