Fahrenheit (Indigo Prophecy) - Review (PlayStation 2, Xbox and PC game)

Fahrenheit' was released in 2005 by Quantic Dream and was really a sort of early experimental game that would set the stage for their later games of 'Heavy Rain' and 'Beyond: Two Souls

Never Alone - Review (PC, Xbox One and PlayStation 4 game)

‘Never Alone’ is one of those games that test the traditional boundaries of what a video game should be as it really is a vehicle for telling a larger story, one of the Iñupiat people and it goes about this in such a heart-warming way that it’s difficult not to enjoy it.

Last Inua - Review (iOS and PC)

‘Last Inua’ is set in a frozen tundra and is an icy tale of a father and son’s journey to vanquish evil from the world in the form of a demon named Tonrar. The son, Hiko, is blessed with supernatural powers strong enough to defeat Tonrar but his frail, adolescent body is unable to handle these powers and as such he is too weak to embark on this quest alone.

Machinarium - Review (PC and Mobile game)

'Machinarium' is a point and click puzzle game where you take control of a small, unassuming robot in a robotic society that’s victim to a gang of antisocial thugs.

Harvest moon, A Wonderful Life, SE: Befriending villagers and receiving gifts

Friendship points can be acquired in the traditional, ‘gift-giving’ method but also by giving villagers discounts at your store. This means that if you give them three discounts a day (the maximum number) and one gift a day then you’ve acquired four friendship points.

Showing posts with label Game Walkthrough. Show all posts
Showing posts with label Game Walkthrough. Show all posts

Saturday, December 20, 2014

Richard and Alice - Walkthrough and Ending Guide

Richard and Alice is a point and click puzzle game that takes place in a sort of dystopian future where the world is besieged by winter and the majority of society are either dead or locked up. The game flips between the present day where our protagonists are trapped in prison cells and flashbacks where we learn more about Alice and her background.



The game has five different endings and the decisions that affect which ending you’ll see once you complete the game are not at all obvious. To help, I’ve listed the decisions supposedly required to view each ending at the bottom of the walkthrough. I recommend you play through the game once then return to view the other endings as it seems kind of weird to pick which ending you want to view before even knowing what happens in the story! 



Anyway, below you'll find a spoiler free walkthrough for all the actions required to complete the game. I try to keep things minimalistic with only the things required to do to advance without giving away any plot details, hope you enjoy it! :)

The Beginning:

Richard: 
 
Pick up the photograph from the bedside table
Use the wardrobe for a login stick
Use the login stick with the computer
Take the spare sheet and spare duvet cover from beneath the bed
Use the two sheets together then use this combination with the door
Use the photograph with the door

Alice:


After the dialogue, use the box key on the box
Talk to Barney about everything
Move the plant near the door
Examine the hole that is revealed
Pick up a block from the floor
Use the block with the exposed hole

Day 1:


Richard:

Use the shower
Submit a ticket using the computer
Talk to Alice then pick up the metal tray
Use the metal tray with Alice
Talk to Alice and ask her about what happened after the basement.


Alice:

Walk to the lower left area.
Enter the shed.
Pick up the rusty shears from above the workbench.
Use the rusty shears on the cabinet.
Pick up all the items from the cabinet.
Examine the note then leave.
Return to the house.
Use the small key on the padlock.
Use the gun on the padlock.
Pick up the note from the bulletin board and read it.
Examine the radio.
Search the cabinet to receive some shotgun shells.
Search the cupboard in the kitchen to receive sweetcorn, big bags and another note.
Read the handwritten note

Use the binbags on the rotten food.
Talk to Barney about everything and ask about the bad men.
Read the note Barney gives to you.
Open the middle door and enter the room.
Use your small key on the toy chest to receive a keepsake box.
Examine the keepsake box.
Look at the child’s drawing.
Search the clothes to get some torn paper.
Examine the torn paper.
Use the set of keys on the door to the left.
Pick up the wooden plank and use it on the front door.


Day 5


Richard:

After talking to Alice search the bucket for sticky tape
Pick up the brush and mop
Use the mop on the brush
Now use the sticky tape on the mop and brush combination
Use this makeshift pole on the Environmental control unit outside the cell
Talk to Alice again to receive a 2nd brush
Use this brush on the makeshift pole
Use the sticky tape with the pole with extra brush
Now use the longer makeshift pole on the Environmental control unit.

Alice:

Head downwards and take the satchel by the bench.
Examine the satchel for a diary
Examine the diary then the sign, tell Barney polar bears aren’t scary
Pick up the flowers then head to the upper left area around the frozen lake.
Search the grave closest to the one with the dead wreath
Use the flowers with the grave. Tell Barney his father died. 



Day 6

Richard:


After talking to Alice, use the computer and try to submit a ticket.
Talk to Alice and ask about the handbook then ask her to look up Section 64C
Try to pry open the bathroom cabinet
Search the mostly empty plate for a safety knife
Use this safety knife with the cabinet

Alice:

Walk up to the left.
Look at the can in the bin.
Take the piece of paper and read it then go left to the frozen lake.
Return to the church and head inside the wooden doors.
Read the book that’s to the right.
Examine the statue of Mary that’s at the front of the church.
Look at the trapdoor and try to open itTake the ladder then pick up the electric lighter from the altar
Head outside again and return to the house.
Inside, use the radio to get some batteries.
Put the batteries in the electric lighter.
Look inside the cooker to get a baking tray.
Leave the house and return to the church.
Use your electric lighter on the can in the bin.
Use the rust removal spray on the rusted ladder.
Return to the hosue again and use your ladder on the upper window to get inside.
Take the crowbar from uner the board.
Get the note from the lower right pole.
Pick up the empty notebook and old newspaper from the table.
Go back out through the window, pick up the ladder and go back to the church.
Go inside the church and use your crowbar on the statue of Mary.
Go outside and into the shed.
Use your baking tray on the vice.
Use your shotgun shells on the vice.
Pick up the tray of gunpowder.
Leave the shed and return to the outside of the church.

Note: Now would be a good time to save as the game has alternate endings. I will begin by detailing how to go about the regular ending then, at the end of this section, detail the steps needed to unlock one of the alternate endings.

Go inside the church thhen use the homemade bomb on the broken statue.
Use the old newspaper on the makeshift expolosive.
Finally use the electric lighter on the bomb.

Alternate ending:


After leaving the shed head to the frozen lake.
Use the extendable ladder on the frozen lake for a bullet for the gun.
That’s it, continue with the rest of the walkthrough.


Day 7

Richard:

Take the toothbrush cup from the bathroom cabinet.
Use the cup on the basin.
Use the cup filled with water on the television.
Refill the cup at the basin then use it on the computer.

Alice:

Leave the house and head to the church.
Enter the church and talk to the man at the confessional about everything.
Outside at the grave talk to Mark about everything.

Richard:


Take the brick from the ground.
Search the hanging guard for a pocket mirror.
Use the brick with the mirror to get some shards of glass.
Use the glass shards on the laser beams.
Use the keypad to complete the game.

Alternate
Ending Guide:
 
There are essentially three decisions in the game that effect the ending you receive upon completion of the game. One of those decisions is whether or not you find the bullet at the frozen lake towards the end of the game whilst the other two decisions are whether you read all of the in-game notes, letters and suchforth and whether you give the toy car to Barney as he is dying. You can see which decisions lead to which ending in the flowchart below. 



 

Parting ways: 


In this ending Alice digs out the gun from Barney's grave and becomes increasingly aggressive towards Richard as he tries to calm her down. Alice admits that she's not going to kill Richard but instead demands he turns around. When he does so, Alice knocks him unconscious. When Richard awakens he finds himself locked inside a shed with his family photo nearby. When Richard picks the photo up he finds that Alice has written a note on it where she apologizes but concedes that we do what we have to do in order to survive.

Justice for all: 


In this ending Alice digs out the gun from Barney's grave and becomes increasingly aggressive towards Richard as he tries to calm her down. The screen turns black as a gunshot is heard and when the screen fades back in we see that Alice is gone and that Richard has been shot dead. 

Polar Bear Territory: 

In this ending Alice continues talking to Barney's grave and finally she and Richard walk off together. They stop by the Polar Bear sign and wonder if joining the Polar Bears is the right thing to do and ponder if their chances would be better that way. They decide that it would be and the game ends with the pair leaving to try and join up with the Polar Bears.

Nothing’s Changed:


In this ending the pair talk about their experiences together and whilst Alice is angry at Richard for his actions she admits she was grateful for his company. Alice insists that Richard provides her with food and resources before they part ways. The game ends with Alice telling Richard that, "Sometimes, it seems like this is the way it always was. Like nothing's changed at all."

Hold On: 


In this ending Alice digs out the gun from Barney's grave and becomes increasingly aggressive towards Richard as he tries to calm her down. The screen turns black as a gunshot is heard and when the scene is shown again we see that Alice has committed suicide.

Wednesday, November 12, 2014

Harvest moon, A Wonderful Life, SE: Befriending villagers and receiving gifts

Certain villagers will give you gifts if you befriend them. You can find a list of who gives what further down below. You know if a villager is your friend because when you walk past them they will turn their head to look at you, practically snapping their own necks in the process. It’s a very obvious animation but only occurs when they’re moving. 


To befriend a villager you must give them enough gifts to get, what I will be calling, ‘friendship points’ for the sake of communication. Friendship points can be acquired in the traditional, ‘gift-giving’ method but also by giving villagers discounts at your store. This means that if you give them three discounts a day (the maximum number) and one gift a day then you’ve acquired four friendship points. This speeds up the process of making friends by a lot. 


These numbers are based on multiple playthroughs and it seems as though sometimes it takes a couple less or a couple more, not exact numbers. Chris, for example, was friends with me at 6 gifts in one game but at 10 gifts in another. I’ll average it out in cases like this.

Below are the numbers of gifts or discounts required until the villager will befriend you, numbers may vary as it may be that they like some gifts more than others. This list is not complete… yet.

Daryl:

Patrick:
Chris:
Wally:
Mukumuku: 7 (you can give up to 5 a day) 
Ruby:
Tim:
Vesta:
Marlin: 24 
Galen:
Nina:
Takakura:
Cody: 12 
Carter: 10 
Flora:
Rock: 19 
Romana: 11 
Sebastian: 
Lumina: (1 heart at 9, 2 hearts at 13, 3 hearts at 17, 4 hearts at 21) 
Nami: (1 heart at 6, 2 hearts at 8, 3 hearts at 11, 4 hearts at 15)
Muffy: (1 heart at 3, 2 hearts at 5, 3 hearts at 7, 4 hearts at 8)
Celia: (1 heart at 2, 2 hearts at 4, 3 hearts at 6, 4 hearts at 9) 


What the villagers like to be given:


R
omana: Flowers, milk, gold coins, clay statues and oranges 
Cody: Flowers, eggs, ores and bones 
Flora: Fish, milk, clay statues, curry, cheese, fossils 
Carter: Fish, milk, cheese, watermelons 
Vesta: Flowers, milk, ores, curry and earth soup 
Marlin: Eggs, milk, home cooking, S-ranked crops 
Ruby: Flowers, milk, tomatoes, cheese and grapes 
Tim: Eggs, milk, goat’s milk and coins 
Patrick: Flowers, cheese, eggs, fish, silver coins, yam soup 
Daryl: Fish, eggs, fossils and coins 
Hugh: Coins and milk 
Wally: Eggs, milk, coins, cheese 
Chris: Flowers, milk, apples and fruit juice 
Galen: Mugworts and fish 
Nina: Flowers and milk 
Griffin: Fish, 
Takakura: Home cooking, s-grade milk, s-grade crops 
Mukumuku: Flowers  
Samantha: Flowers, milk, sashimi 
Grant: Milk, goat milk, eggs, golden eggs, sashimi
Kate: Flowers, melons 
Celia: Flowers, eggs, vegetables 
Muffy: Flowers and ores 
Nami: Trickblue flowers, clay statues, fossils and curry 
Lumina: Flowers, golden wool, strawberry cake 
Rock: Toyflowers, mist moon flowers, coins, butter, cheese, fodder. 
Sebastian: Milk, fossils, eggs, cheese

Best times to give people gifts:


Often, your neighbours will go into a state where, no matter how much they would usually love the gift you're trying to give them, they will always reject it. If they reject a gift and you keep trying to give it to them you'll be unable to give them a gift even when they've finished the rejecting behaviour. This will lock you out until the next day so it's best to not attempt giving a gift unless you know they will accept it. To make it easier to recognize I’ll list what the villagers will be doing in their individual 'gift rejecting' states.


Times when villagers will not accept gifts:

Cody: When his arms are folded or he's working on his studio
Romana: When she is sat in her armchair or listening to Lumina play piano 

Lumina: When she is playing the piano 
Celia: When she is tending to the farm outside 
Daryl: When his hands are behind his back, usually in his lab  
Hugh: When stretching or 'working out' 
Rock: When laying under a hut at the beach 
Marlin: When his hands are in his pockets and his head is down 
Muffy: When working at the bar 
Gustafa: When playing the guitar 
Carter: When doing his morning exercises or examining the ground in the dig site 
Flora: When she is examining the ground in the dig site 
Ruby: When she is Standing with hands in front of her in her kitchen 
Kassey and Patrick: When making fireworks in their house

Most villagers work to some kind of schedule but it can be fairly unpredictable. A lot of people like to go out walking, especially once it starts to get dark and this is often a good time to give people gifts. It's a good time because when somebody is walking they are guaranteed to not be performing any 'gift rejecting' behaviours. Some villagers will not go for walks when it is raining, unless it starts when they are already outside. Galen and Nina go for daily walks but they're more likely to be at home if it's been raining all day. Some people don't mind the rain, if it's been raining for more than one day sometimes people will just grim and bare it. Like I say, fairly unpredictable schedules. 

 

 

Best times to give villagers gifts:


Daryl: When he’s walking past your farm, around 5:30pm
Rock: Walking back from the spring to the inn, 6pm
Nami: When she wakes up, 9am in her room, walking around outside
Romana: When she’s walking outside her mansion, 3 – 5pm
Lumina: Walking outside of mansion, 2 – 6pm, in her room between 8 – 9am or 12pm -
Sebastian: In Lumina’s room at 9am
Chris: Walking to or from work,8am outside your farm,
Wally: Going out for a jog, 8am – 9am, up and down the main road
Hugh: Inside his house
Galen and Nina: When they’re out walking past your farm, 4pm
Carter and Flora: Any time in the dig site, as long as they’re not looking at the ground
Muffy: When she leaves work to walk to the Inner Inn, around 4 – 5pm.
Ruby: In Nami’s room, 9am – 10am or when she's standing outside the inn
Tim: When he's standing outside the inn, usually 6pm – 7pm, varies
Patrick: On his way to the Blue Bar, 7:30 – 8pm or when standing outside his house 4pm – 4:30pm
Kassey: Stands outside his house, 4pm, 8pm – 8:30pm
Cody: When he’s outside his studio at 6pm Mukumuku: In winter on the path to the spring,

What you can receive from villagers:


When you are friends with villagers (when they t
urn their head to look at you when you walk past) you will be able to receive unique items from them. Not every villager has something to give you though that doesn't mean their friendship is useless; making friends with particular people will influence what career your child is interested in later on. Once you are friends with someone you can't not be friends with them anymore, so maybe check out what each person means in terms of your child's career before you choose to be friends with them.

Cat – Romana 

 
In the second chapter Romana will give you a cat if you are friends with her. The cat is a black cat and this is the only colour you can receive. If you've befriended Romana you may be familiar with her cats in the mansion foyer in which case, your cat will operate in much the same way. To trigger the cat-giving event you will need to be friends with Romana and wait until Fall of the second chapter. Even if you miss this event in the second chapter you will still be able to get it in the third chapter. You should try and exit your house just after 7am in the morning, you don't need to wake up after your wife, it's triggered when you attempt to leave the house. If necessary, go in and out the house a few times. Try doing this every day of Fall, although if you get it earlier such as Spring of Summer then let me know.

Watering can W – Romana

Romana has another gift for you; the weird watering can. This watering can has the ability to increase the speed at which trees grow. Trees don't require watering so this watering can isn't about making the moisture last longer but rather it means the tree will grow faster. The Watering can has only one square of water in it so you'll be refilling it a lot.

To trigger the event you must have the great field (meaning you need to be at least partway through chapter 2) and it may be a requirement that you actually use the field. You'll need to be friends with Romana and you should enter her bedroom when she is already in there; the best times to do this is early on, around 6am onwards. Her bedroom is the room beneath the staircase.

Music sheet – Romana

Another gift from Romana. Befriend her, talk to her during Chapter 3 when she’s somewhere in the mansion. You’ll get the music sheet when you talk to her which, when you show it to your child, will boost their interest in music.

Strange sickle – Cody


Befriend Cody and enter his house when he’s in there.

Strange hoe – Tim

You definitely need to have the great field for this event and also be friends with Tim. Enter Tim and Ruby’s room on the ground floor of the Inner Inn when he is in there, it doesn’t matter if Ruby is also in there. You’re best off triggering this in the morning, around 7am.

Necklace – Flora

You receive the necklace from Flora sometime in Chapter 3. The primary purpose of the necklace is for it to be given to your child as a means of dramatically increasing their interest in the scholar career. You’ll need to be friends with Flora to get the necklace and talk to her in the tent during Chapter 3.

Alarm clock – Grant

You don't need to be friends with Grant, a new resident, to receive the alarm clock. As soon as chapter 2 starts, before you do anything else, go as quickly as you can to Grant's house and enter it. He'll automatically give you the alarm clock which means you can set which time you wake up at every morning. This is useful if you like burning the candle at both ends.

Weird hoe – Vesta

You need to have the strange hoe and also be friends with Vesta to receive the weird hoe. When only Vesta is inside the storage house enter it, around 10:30am should be good, the cutscene will then trigger.

The weird hoe tills soil in a chequerboard pattern of 3 x 3. It is much lighter to use than even the ‘light’ tools and is a very efficient tool to use, especially if you already use that pattern to plant your crops.

Fishing pole – Galen 

 
I know, you've already got a fishing rod, but this one is better. For starts, it's a pole, not a rod. Not only that but it's in a sporty black and white colour. Ok so the real improvement is that it's also a lot lighter meaning you can use it without your energy depleting so much. You can get the fishing pole in Chapter 2 after you befriended Galen in Chapter 1. I recommend befriending him in Chapter 1 as you can just bombard him with mugworts whereas, in Chapter 2, it's significantly harder to make friends with him. It's quite a tough scene to trigger but you should try going into his house very early in the morning, around 6am. He'll be living in a new location for Chapter 2; next to where the sea meets with the river on the side where Vesta's farm is.

Wool clippers – Wally

 
Befriend Wally and enter his house whilst he’s inside to get the wool clippers. They’re no better or worse than the other ways of shearing your sheep.

Medal – Wally

You can get the medal from Wally by befriending him and talking to him in Chapter 3. The medal boosts your child’s interest in athletics if you give it to them.

Painting – Cody

You can obtain this piece of artwork by befriending Cody and talking to him during Chapter 3. The painting will boost your child’s interest in art if you show it to them.

Weird Sickle – Dr. Hardy

Befriend Dr. Hardy who moves into the valley during Chapter 2. Enter his house whilst he’s in there and you’ll obtain the weird sickle, bear in mind that befriending Dr Hardy will stop you from being friends with Daryl.

Ruby’s spice – Ruby

To receive this gift you’ll need to befriend Ruby. You can obtain the spice during any chapter and to do so you’ll need to enter the kitchen at the Inner Inn whilst Ruby is in there. I got this cutscene at 8am in Fall. Ruby will say she’s heard you’ve been trying out some cooking and ask you if that’s correct; say yes and she’ll be pleased and offer you a jar of her special spice. This spice can be combined with other ingredients for particular recipes like curry and will never run out.

Seed maker – Daryl

You must not have spoken to Takakura about the seed maker otherwise it will only be available from the ledger in the storage house. To trigger this event you must be friends with Daryl and enter his house sometime after 1pm, when he’s woken up. You don’t have to trigger any of his previous cutscenes to get the seed maker. Daryl will be frustrated and shouting ‘why!?’ a lot because it seems someone’s stolen his idea. To prove that he was the first person to create the seed maker he will install it in your tool shed for you.

Tumtum – Gustafa

Befriend Gustafa and enter his yurt whilst he’s in there, you’ll need to be in Chapter 3 to get the Tumtum. Talk to him and you’ll obtain the Tumtum which will boost your child’s interest in music if you show it to them.

Patrick – Fireworks


Befriend Patrick and talk to him in his house during Chapter 3. He will give you the Fireworks which will boost your child’s interest in art if you show it to them.

Griffin – Record: Marine jazz


Befriend Griffin then go into his room in the Blue Bar when he's there alone. Talk to him and he'll give you his record. You can get this record during the afternoon, around 2pm.

Rock – Record: Flowerbud Fall

Befriend Rock, something which I found extremely difficult, and talk to him around noon in his bedroom. This is the room opposite what used to be Nami’s room; right side door. He will give you the record after you talk to him.

When Rock starts to like you he’ll ask about writing a book for his fashion ideas, say ‘Maybe so’ to make him like you faster. It will probably take you quite a long time until you can get this record so get in there early with him and give him plenty of Toy flowers.

Marlin – Record: Butterfly


Befriend Marlin (S milk works well) and talk to him on a Van day whilst he’s hanging around by the waterfall, sometime around noon. He’ll give you this record when you talk to him.

Kassey or Patrick – Record: 64 memories 

 
You’ll need to beat either Kassey or Patrick at least 10 times at that territory capture game I mentioned earlier. They will still give you the record even if you beat Kassey 5 times and then Patrick 5 times.

Chris – Record: The bride

Befriend Chris and talk to her whether she is walking outside or in her house

Kate – Record: Winter HM


Befriend Kate then go into her room sometime in the morning when she’s in there and awake, around 6am. She’ll give you the record after you talk to her.

Carter – Record: Summer memories


Befriend Carter and talk to him on the 3rd or 8th day of the month when he’s at the beach.

Makumuku: Record: Joy of fall

Befriend Mukumuku and talk to him. When he says something with music notes, that's the phrase he says when he gives you a record. For some reason you can get another record from him every single day of winter, they’re worth over 400G so it’s an easy way to earn an extra bit of cash.

Wednesday, October 15, 2014

Catherine - Achievement/Trophy Roadmap

Catherine, an unusual puzzle/interactive fiction game that puts you in the position of a man who is cheating on his girlfriend, has a large number of achievements and trophies that can only be gained by performing specific actions throughout the entire game from beginning to end. 


Your progress tends to carry between saves such as your level on Rapunzel, accessed in the bar. This means you don't have to complete Rapunzel all in one game and can keep coming back to it through multiple saves. Other things which carry between saves include trophies obtained, explained in further detail below, and the number of endings you've unlocked which effects things like pictures from the girls.


There are 11 missable achievements/trophies. These ones require specific actions throughout the game where, if one action is missed, the entire achievement/trophy will be forfeited.This guide will cover all actions required to obtain all of them. All missable achievements are listed below.


Read All About It!Get Justin Out Of His Jam10GBronze Trophy
A New LookHelp Todd Out Of His Trouble10GBronze Trophy
Mother InferiorHelp Archie Work Through His Quandary10GBronze Trophy
Love Is Patient, Love Is KindResolve Daniel's Dilemma10GBronze Trophy
One Last CaseHelp Morgan Clean Up His Mess10GBronze Trophy
Everyday HeroHelp Everybody Out Of Their Predicaments50GSilver Trophy
Sake SenseiListen to all the sake sound bites10GBronze Trophy
Beer BaronListen to all the beer factoids10GBronze Trophy
Whisky WisemanListen to all the whisky minutiae10GBronze Trophy
Cocktail ConnoisseurListen to all the cocktail trivia10GBronze Trophy
Text JunkieReply to 20 text messages by the end of the final day20GBronze Trophy

Several achievements/trophies require you to view the eight different endings and in order to obtain all of these you need to play the last segment of the game multiple times. 

Each individual ending has its own individual achievement and, after unlocking all eight seperate achievements/trophies, you should get a ninth; 'Dreams Come True' worth 100G or a Gold Trophy.

In order to view these endings you need to obtain maximum chaos karma, maximum law karma and then a neutral karma which will require different playthroughs as karma is built up over the course of the game. The easiest way of gaining law/chaos karma points is through answering mail in the game in specific ways as well as choosing particular responses in the confessionals after each landing. Below I have broken down each mail you receive and which replies you should pick to receive the desired result of a maximum karma or neutral response. When detailing responses or answers that you must pick from all Chaos karma responses are red whilst Law karma responses are blue, answers which have no effect on karma will be simply grey.

Note: By completing the game once with gold trophies (in either Normal or Hard)  on any of the stages, those same stages will be able to be skipped entirely during further playthroughs. This is an easy way to unlock additional endings as it means you only have to play through the days, not the nights, of the game and earn your desired Karma rating. 

Example: I beat the game on Normal but had started a Hard difficulty playthrough and obtained gold trophies on Night 1 and Night 2. By starting a new playthrough in Hard I could skip Night 1 and 2 entirely (by pausing the game and selecting skip) despite having not completed the game in Hard difficulty.

Confessionals:

Whilst I have listed some of the known questions that you may receive for each night of the game the questions are mostly random and some which you don't receive early on in the game you may receive at later stages. If you don't see a question listed on one of the specific night's confessional you may find it in another confessional list at a different part of the guide.

Night 1: Underground Cemetery


Nothing can be done during Night 1 that affects any achivements or the story in general.



Day 1: The Stray Sheep Bar


Start by answering Katherine's mail 'Checking in' before saving your game, otherwise you may not get a second mail.


Reply:
‘Does it bother you?’ (+1 law point) then ‘I worry about it too sometimes' (+0.5 law points), 'Maybe we should talk about this' (+1 law point) then finally 'Drive home safe, okay?' (+1 law point) for the maximum law response (3.5 law points)
Reply: ‘Does it bother you?’ (+1 law point), 'Is this some kind of test?' (+0.5 chaos points), 'I think we're ok as we are.' (no change), 'It'll just stress you out more.' (+0.5 chaos points), 'Let's catch a movie sometime. See ya!' (no change). for a neutral response (no change).
Reply: ‘Sorry can't think right now’ (+1.5 chaos points), ‘it's important to be comfortable in life’(+1 chaos point), 'I'm pretty tired right now' (+1 chaos point) then finally 'So...yeah...' (+1 chaos point) for a maximum chaos response. (4.5 chaos points)

If you obtain at least three law points during this text Katherine will respond with the text 'Wait a second...', be sure to do this immediately and not save first otherwise you will not receive this second one.

Reply:‘Guilty as charged.' (+1 law point) then ‘I'll make sure I don't drink enough to get a hangover' (no change) then finally 'Good night, Katherine' (+0.5 law points) for the maximum law response (1.5 law points)
Reply:'No I'm not there' (+0.5 chaos points), 'I don't need that place.' 'Good night, Katherine' (+0.5 law points) for a neutral response (no change).
Reply: ‘You don't own me’ (+1.5 chaos points), ‘Sometimes a man needs a drink, you know?’(+1 chaos point), then 'L8r' (+0.5 chaos points) for a maximum chaos response. (3 chaos points)

If you reply with at least 1 law point during this mail then Katherine will call you. Reply with 'I don't mind' during the phonecall for additional law points.

Night 2: Prison of Despair


Landing 1:


Talk to every sheep here, if when sheep do not have conversation choices you still need to talk to them for the 'Everyday Hero' achievement/trophy.
Talk to the sheep sittong on the pew and when they say, 'Aaahhh I don't want to die!' pick 'Calm down ('Everyday Hero') this also gives law points.
Talk to the sheep with regent hair and pick: 'Yes, tell me!' then 'I didn't know...' ('A New Look' Achievement/Trophy)

Landing 2:

Again, talk to every sheep here.
Talk to the sheep standing to the right on the edge and when they say, 'News flash: FUCK YOU! I need to make sure I survive!' pick 'That's not right! ('Everyday Hero')
Talk to the sheep with regent hair and pick: 'Teach me something else' then 'No...' ('A New Look' Achievement/Trophy) 


Potential confessional questions:


Question
Law answerChaos answer
Does life begin or end at marriage?
It beginsIt ends
Do you prefer being in quiet or loud places?I like it quietBring in the noise!
Which is a better life?
Long and dullShort and full
Is it ok to live with your partner without ever intending to marry them?
Not a chanceYes indeed
Do you prefer to stand out from the crowd or fit in?Fit inStand out
Which makes you more nervous?
Being aloneBeing with others
Prefer an older or younger partner?
OlderYounger
Does your job always come first?
NoYes
Is romance annoying?
I wuv it!I hate it
Do you like the words 'world domination'?
This is stupid!Yessssss
You must kiss one of these. Choose.A cephelopod-like alienA beautiful corpse


Day 2: The Stray Sheep Bar.


D
rink all 4 alcohols: Cocktail, Beer, Whisky and Sake. (Cocktail Connoisseur, Beer Baron, Whisky Wiseman and Sake Sensei Achievements/Trophies.)
Watch extra scenes with Erica after the first drink.
Talk to Orlando and pick 'Don't say that...' for law points or 'That's only if I don't get caught' for chaos points.
Talk to Jonny
Talk to Toby twice
Receive mail 'Congratulations!'
Talk to Jonny
Talk to Orlando
Answer mail 'Are you are SS again?' from Katherine.

Reply: 'Sorry I wasn't home' (+0.5 law points), 'What did you want to talk about?' (+0.5 law points), 'I think I know what you're gonna tell me...'(+1 law point), '...I understand (+1.5 law points), 'Good night, Katherine' (+0.5 law points)
Reply: 'Sorry I wasn't home' (+0.5 law points), 'We'll talk tomorrow' (+0.5 chaos points), 'I bet you're tired too' (+0.5 chaos points), 'Bye' (no change) for a neutral response (no change).
Reply: ‘Don't touch my stuff’ (+1 chaos point), ‘Sorry I'm too tired to talk right now’(+1 chaos point), then 'Man, I'm sleepy...' (+1 chaos point) for a maximum chaos response. (3 chaos points)

If you reply with at least 1.5 law points during this text then Katherine will respond with another text entitled, 'About tomorrow'

Talk to Erica three times
Talk to Boss and answer with 'I'm telling the truth' for law points or 'I actually don't remember' for chaos points.

Receive the text 'Is this reaching you' from Catherine, answer with:

Reply: 'Who is this?' (no change) then 'Do I know you?(+1 law point),' for the maximum law response (+1 law point)
Reply: 'Who is this?'
(no change) then 'Don't message me again' (+0.5 law points). for the most neutral response (no change) 
Reply: 'This is Vincent' (+1 chaos point) then 'PIX NAO PLZ!' (+2 chaos points) for the maximum chaos response (+3 chaos points) 

If you obtain at least 2 chaos points Catherine will respond with the text 'YAY' whereas if you ignore this text and don't reply she will respond with the text 'R U getting these'. 

After you've replied or ignored Catherine, talk to Boss again.
Receive mail 'The Passage of Time' and 'About tomorrow' if you met the requirement in Katherine's earlier message.

Reply: 'Huh, what happened?' (+1 law point), 'Sounds important I'll definitely be there' (+1 law point), 'Go easy on yourself, okay?' (+1 law point) then 'Well, goodnight, Katherine (+0.5 law points),' for the maximum law response (+3.5 law points)
Reply: 'Okay I'll try to make it' (no change) then 'See you tomorrow then' (no change). for the most neutral response (no change)
 Reply: 'Well, I'll go if I can' (+0.5 chaos points) then 'Bye' (+0.5 chaos points) for the maximum chaos response (+1 chaos point)

If you reply with at least 1.5 law points then Katherine will now call you. There's no Karma choices here.

Talk to Lindsey and Martha sitting down, then standing up. 
Talk to Todd, Archie and Justin standing up then sit down and talk to them. Reply with 'Maybe...' for both conversations ('Mother Inferior', 'Read all about it!', 'A New Look' and 'Everyday Hero')
Stand up and talk to Todd/Archie and Justin again
Sit back down at the booth with Orlando, Jonny and Toby. Orlando will go to the bathroom.
After the conversation, talk to Orlando.
Talk to Jonny.
Receive either 'YAY' or 'R U getting these' from Catherine depending on how you answered earlier. 

Reply to  'R U getting these' with either:

Reply: 'Uh... Who are you?'(+0.5 law points) then 'Can I have your name?' for the maximum law response (+1.5 law points)
Reply: 'Uh... Who are you?' (+0.5 law points) then 'You're bothering me.' (+0.5 law points) OR 'I got your message.' (+1 chaos point) then 'Don't talk to me' (no change) for the most neutral response of either +1 chaos point or +1 law point there's no way of getting no change.
Reply: 'I got your message.' (+1 chaos point) then 'What do you want?' (+1 chaos point) for the maximum chaos response. (+2 chaos point)

If you respond with at least 2 chaos points with this text then Catherine will respond with 'YAY'.

After the text, talk to Toby
Talk to Boss
Receive the 'YAY' message if you responded positively to the last one.

Reply: 'Don't send me this stuff!' (+0.5 law points), 'Aren't you going to get in trouble if someone see's that?' (+0.5 law points), then finally 'I'm tired. Bye' for the maximum law response.

Reply: 'That's it?' (no change) then 'Seeya' (no change) for the most neutral response (no change).

Reply: 'Wow, nice' (+1 chaos point) then 'Not quite revealing everything makes it even better...' (+1.5 chaos points) for the maximum chaos response (+2.5 chaos points).

Finish up the night however you want; wash your face in the bathroom, watch TV, save your game and play Rapunzel.
Talk to Boss to advance time until Catherine arrives, talk to her twice then leave.

Night 3: Torture Chamber


Landing 1:


Talk to every sheep on the landing

Talk to the sheep with glasses and pick 'I'll join you' ('Read all about it!' Achievement/Trophy)
Talk to the sheep with regent hair and pick: 'Please tell me' ('A New Look' Achievement/Trophy)
Talk to the sheep with sunglasses and pick: 'I'm clueless, too!' ('Love is patient, Love is kind' Achievement/Trophy)

Landing 2:

Talk to every sheep here
Talk to the sheep and pick 'What do you mean, terrible?' ('Everyday Hero' Achievement/Trophy)
Talk to the sheep with glasses and pick 'I'll join you' ('Read all about it!' Achievement/Trophy)

Potential confessional questions:
 

Question
Law answerChaos answer
Who would be responsible if you cheated?
It'd be my faultThe person I cheat with
Are you a pervert?I don't think soNo use denying it
Which is more like "paradise"?
A beautiful countrysideSomewhere I can get a drink
Do you talk back to the TV?
No way!Maybe...
Are all men stupid?Not all men...That's right
What do you think of actors in sex scenes?
It's just a jobLucky!
Have you ever gotten a bloody nose from excitement?
No...Well...
Which is more cheating?
An emotional trystA physical fling
Is popping bubble wrap fun?
What a waste!Hell yes!
Which of the following would you bring to a deserted island?
A compassA piano
You must kiss one of these. Choose.A cephelopod-like alienA beautiful corpse
Could you have sex with an attractive ghost?No ghosts, pleaseI'm not picky
Has being embarrassed ever turned you on?No!Yes.
Can money buy you love?
No.Yes.
You find your lover's kink horrifyingly unsexy. What do you do?I'll try anything once.The relationship is over.
Do you have to carefully choose which underwear to wear each day?
Not reallyYes
What are your thoughts on underpants?You wear it... under your pants.It can go anywhere

 

Day 3: The Stray Sheep Bar. 


Drink all 4 alcohols: Cocktail, Beer, Whisky and Sake. (Cocktail Connoisseur, Beer Baron, Whisky Wiseman and Sake Sensei Achievements/Trophies.)
Talk to Lindsey and Martha and reply with 'I write them down' for a law response or 'I remember it' for a chaos response. Talk to them again whilst standing.
Talk to Orlando and pick 'I know... but' for a law response or 'W-wait a minute' for a chaos response.
Talk to Jonny and pick 'Well I need some sort of direction' for a law response or 'That's true' for a chaos response.
Receive mail 'Congratulations'
Talk to Toby twice until Jonny goes to the bathroom, watch the scene.
Receive and answer mail from Katherine 'Are you drinking?'

Reply: 'Sorry...' (+0.5 law points), 'But it's important to be with my friends too' (+0.5 law points) then 'Why, what's going on? Is there something wrong?' (+0.5 law points) for the maximum law response (1.5 law points)
Reply:'Sorry...' (+0.5 law points),'Can't I at least hang out with my friends?' (+0.5 chaos points) then 'Stop assuming the worst about me.' (no change) for the most neutral response of (no change)
Reply: 'I'll do what I feel like' (+1 chaos point), 'I don't need you on my back every second' (+1 chaos point) then 'I'll talk to you later' (no change) for the maximum chaos response (2 chaos points)
 
If you obtain the maximum law response then Katherine will reply with the text 'I'm sorry.'

Talk to Orlando
Talk to Jonny
Receive and answer a text from Catherine entitled 'Hey!'

Reply: 'Sorry I'm still at work' (no change) then 'Sorry, gotta run' (no change) then 'Bye'
(+0.5 law points) for the maximum law response (0.5 law points)
Reply: 'Sorry I'm still at work' (no change) then 'Sorry, gotta run' (no change), then either 'Bye' (+0.5 law points) or 'Good night, Catherine' (+0.5 chaos points) for the most neutral response available. 
Reply: 'Yeah, I'm done (+1 chaos point), 'I can't see you today, though, I'm busy (no change) then 'I'll text you again later' (+1 chaos point) for the maximum chaos response (2 chaos points)

If you obtain at least 1.5 chaos points Catherine will respond with 'Okies' whereas if you respond with at least 0.5 law points then she will respond with 'Oh...

Talk to Erica twice
Talk to Daniel and Anna whilst standing
Sit down and talk to Daniel and Anna again, make sure you pick 'I think so, too...' ('Love is patient, love is kind' achievement/trophy) 
Receive mail 'Okies' or 'Oh...' from Catherine depending on how you responded to 'Hey!

In response to 'Okies':

Reply: 'Don't send me pictures!' (+0.5 law points), 'You can't just send me stuff like this without any warning' (+0.5 law points), then 'Let's stop right here' (+0.5 law points) for the maximum law response (1.5 law points)
Reply: 'Hehehe? Do I want to know?' (no change)
then 'What are you planning...?' (no change) for the most neutral response (no change)
Reply: 'Hehehe? Do I want to know?' (no change), 'What have you got in mind? (+1 chaos point) then 'Heh heh' (+1 chaos point) for the maximum chaos response (2 chaos points)

In response to 'Oh...':

Reply: For the maximum law response, just don't reply to the text

Reply: 'Good' (no change) then 'Well, good night' (+0.5 chaos points) for the most neutral reply (+0.5 chaos points) alternatively, just don't reply.
Reply: 'Thanks'
(+0.5 chaos points), 'It's not like we're never going to see each other again...' (+1 chaos point) then 'Good night, Catherine. (+1 chaos point) for the maximum law response (2.5 chaos points)

Talk to Boss
Stand up and talk to Daniel and Anna again
Talk to Justin standing up
Answer a phone call from Catherine if you responded positively to 'Okies
Receive and answer mail 'I'm sorry' from Katherine if you responded positively to 'Are you drinking?

Reply: 'I'm sorry too' (+0.5 law points), 'You don't have to apologize' (+0.5 law points), 'I'll definitely think about' (+0.5 law points) then finally, 'Well good night' (no change) for the maximum law response (1.5 law points)
Reply: 'I know' (no change), 'Don't worry about it' (+0.5 law points), 'Bye' (+0.5 chaos points) for the most neutral response (no change)
 Reply: 'I know' (no change), 'I'll get around to it' (+1 chaos point) then, 'Bye' (+0.5 chaos points) for the maximum chaos response (1.5 chaos points)

If you obtain the maximum law response you will receive a phone call from Katherine. 

Talk to Morgan whilst sat down, then once again standing up
('One Last Case' Achievement/Trophy)
Talk to Erica
Sit down and talk to Justin then pick 'Men, of course' ('Read all about it!' Achievement/Trophy)
Stand up and talk to Justin again
Talk to Todd and Archie whilst standing
Talk to Jonny, Orlando and Toby
Talk to Erica twice
Sit down and talk to Todd and Archie and pick 'Lots of money'  ('A New Look' and 'Mother Inferior' Achievements/Trophies)
Talk to Boss twice
Talk to Catherine when she arrives and pick 'That's not what grown ups do' for a law response or 'That's true' for a chaos response

Night 4: Inquisition


Landing 1:

Speak with every sheep on the landing

Talk to the sheep in the police hat and pick: 'I think so...' ('One Last Case' Achievement/Trophy)
Talk to the sheep with the long-haired sheep and pick: 'Join the conversation' ('Mother Inferior' Achievement/Trophy)
Talk to the sheep and pick 'Come on, get a hold of yourself!' ('Everyday Hero Achievement/Trophy)

Day 4: The Stray Sheep Bar.


Drink
all 4 alcohols: Cocktail, Beer, Whisky and Sake. (Cocktail Connoisseur, Beer Baron, Whisky Wiseman and Sake Sensei Achievements/Trophies.)
Watch a scene with Erica when she comes over.
Talk to Lindsey and Martha sitting down to be asked: “Would you rather watch baseball/golf at home?” Pick golf for chaos and baseball for law. 
Talk to Lindsey and Martha standing up. 
Talk to the couple by the arcade machine twice. 
Talk to Morgan sitting down then standing up. ('One Last Case' Achievement/Trophy)
Receive four mail, none of which you can reply it. 
Talk to Justin sitting down. ('Read all about it!' Achievement/Trophy)

Reply to the mail from Catherine: ‘Heyyy

Reply: ‘Why do you care’ (+0.5 law points) then ‘I can’t see you today'
(+0.5 law points) for the maximum law response (1 law point)
Reply:Why do you care’ (+0.5 law points) ‘Grownups have to work for a living’ (+0.5 chaos points) and ‘we’ll talk later’ (no change) for a neutral response.
Reply: ‘I’m drinking with friends’ (+1 chaos point) and ‘we’ll talk later’ (no change) for a maximum chaos response. (1 chaos point)

If you reply with a chaos response you’ll receive mail from Catherine titled ‘You meanie!’

Talk with Jonny at the bar.
Talk to Justin standing up. 

Reply to the mail ‘About this morning’ from Katherine. 

Reply: ‘I’m sorry. I didn’t mean to chase you away’ (+0.5 law points), ‘I wanted to protect you…’ (+0.5 law points), ‘I want to talk to you too’ (+1 law point), ‘I really care about you’ (+1 law point) and finally, ‘Good night Katherine’ (+0.5 law points) for the maximum law response (3.5 law points)   
Reply: ‘I can't get that stink out of my room…’ (no change) ‘Come see me another time’(no change) ‘We can talk about the details the next time we see each other’ (+0.5 chaos points) then finally ‘Well, good night, Katherine’ (+0.5 law points) for a neutral response (no change)
Reply: ‘It’s okay’ (+1 chaos point) ‘But you did surprise me, too’ (+1 chaos point) and ‘actually I’m too tired to talk, so I’ll see you later’ (+1 chaos point) for the maximum chaos response (3 chaos points)
 

If you ignore the mail or reply with at least 2 law points Katherine will send another mail entitled ‘I…

Talk with Jonny at the bar again.
Talk to Erica.
Talk with Daniel and choose the 'Forget about it' option for the achievement. You can otherwise pick 'It was never a competition' for chaos points and no achievement. ('Love is patient, Love is kind' Achievement/Trophy)
After the conversation, talk to Daniel standing up. 

Reply to the mailYou meanie!’ if you met the above requirements.

Reply: 'Don't call me' (+0.5 law points) then 'I mean it, stop calling me' (+1 law point) for the maximum law response (1.5 law points)
Reply: 'You're so persistent...'  (no change) then 'We've got nothing to talk about' (no change) for the most neutral response.
Reply'You're so persistent...(no change) then 'I've got to run, no time to talk.' (+1 chaos point) for the maximum chaos response (1 chaos point)

If you reply with at least 1 chaos point during this mail Catherine will phone you. If you answer it, you'll receive +1 chaos points. If you instead reply with at least 0.5 law points then you'll receive the mail 'Re:Re:You meanie!'

Talk to Boss.
Talk to Erica.
Talk to Archie and reply with 'Of course' to both questions he asks you ('Mother Inferior' Achievement/Trophy)

Reply to the mail 'Re:Re:You meanie!' from Catherine if you met the above conditions.

Reply: 'It's not like you have anything interesting to say' then 'Bye' for a law or neutral response, there is no change here.
Reply: 'Next time, ok?' (+0.5 chaos points) then 'Good night' (+0.5 chaos points) for the maximum chaos response (1 chaos point)

Reply to the mail 'I...' from Katherine if you met the above conditions.

Reply: 'Yeah, I'm sorry about that' (+0.5 law points), 'I need to make sure I'm ready emotionally.' (+0.5 law points) then 'Let's get together and talk things out soon.'
(+1 law point) for the maximum law response (2 law points)
Reply: 'Stop worrying so much' (+0.5 chaos points), 'I really care about you' (+0.5 law points) then 'See ya' (no change) for the most neutral response.
Reply: 'Stop worrying so much' (+0.5 chaos points), 'I'm tired...' (+0.5 chaos points) then 'Don't drink too much. It's not that good for you. Take it from me.' (+0.5 chaos points) for the maximum chaos response (1.5 chaos points)

If you reply with at least 1 law point Katherine will call you. If you choose to ignore it you will receive +1 chaos points.

Stand up and talk to Archie. 
Talk to Erica. 
Talk to Boss twice.
Receive mail 'Your fellow customers...
Finish up the day however you like, Catherine won't be along tonight. Wash your face in the bathroom, maybe check out that mail from Catherine or play some Rapunzel. 

Night 5: Quadrangle.


Landing 1:

Talk to every sheep here.
Talk to the sheep with glasses and pick: 'Teach me a technique!' ('Read all about it!' Achievement/Trophy)
Talk to the sheep with regent hair and pick: 'The pregnancy was a lie?' ('A New Look' Achievement/Trophy)
Talk to the sheep with sunglasses and pick: 'By the way, there's this technique...' ('Love is patient, Love is kind' Achievement/Trophy)

Landing 2:

Again, talk to every sheep here.
Talk to the sheep with regent hair and pick: 'That's your Dad's fault!' ('A New Look' Achievement/Trophy)
Talk to the sheep with sunglasses and pick: 'I'll find a way for both of us.' ('Love is patient, Love is kind' Achievement/Trophy)
Talk to the sheep in the police hat and pick: 'Let's work together.' ('One Last Case' Achievement/Trophy)
 

Day 5: The Stray Sheep bar.


Drink all four alcoholic drinks; Cocktail, Beer, Whisky, Sake. (Cocktail Connoisseur, Beer Baron, Whisky Wiseman and Sake Sensei Achievements.)
Watch an extra scene with Erica
Talk to Jonny twice, pick 'Who knows what's happening' for chaos points and 'I believe in her' for law points then 'I never give up' for law points or 'I always quit in the middle' for chaos points.
Talk to Orlando twice
Receive the mail 'Congratulations'
Talk to Archie ('Mother Inferior' and 'A New Look' Achievements/Trophies)
Reply to the two mails 'Eat your cake' and 'Some good medicine'

Reply to 'Eat your cake' from Katherine with: 

Reply: 'Sorry, I've been busy, too' (+0.5 law points) 'But… I have something that I need to talk to you about, too' (+0.5 law points) and 'I need to think some more before I do, though' (+0.5 law points) for the maximum law response
(1.5 law points)
Reply 'You surprised me when you came over so suddenly' (no change) 'So, are you home alone right now?' (no change) then finally, 'Not that I'm implying anything…' (no change) for a neutral response.
Reply: 'Please don't come over without calling me beforehand.' (+0.5 chaos points) 'Is work really keeping you so busy?'(+1 chaos point) 'Ugh… That's not the way I meant it.' (no change) then 'I'm pretty tired, so I'll talk to you later.'(+0.5 chaos points)for the maximum chaos response (2 chaos points)

Reply to 'Some good medicine' from Catherine with:

Reply: 'I told you already! You can't keep doing this!' (+0.5 law points) and 'Please stop sending me these pictures.' (+0.5 law points) for the maximum law response. (1 law point)
Reply: 'This is crossing the line… '(no change) 'These pictures are going to make things really complicated for me' (no change) then 'Well, whatever… See ya.' (no change) for a neutral response.
Reply: 'Niiiiiiiice' (+1 chaos point), 'Have I ever mentioned my perfect 10' (+1 chaos point) then 'Don't go overboard, ok?' (+0.5 chaos points)for the maximum chaos response. (2.5 chaos points)

Tal
k to Lindsey and Martha and reply with 'Woof' for law points or 'Meow' for chaos points.

Reply to 'I'm wondering' from Catherine:

Reply: 'Does it matter?', (no change) 'I just can't see you today.' then 'I'll see you later' for a neutral/maximum law response.
Reply: 'I'm not lying!' (+1 chaos point) 'I've been really tired lately.' (no change) 'Come on, cheer up.' (+0.5 chaos points) 'I wish I could see you…' (+1 chaos point) then 'Good night, Catherine.' (+0.5 chaos points) for the maximum chaos response (2 chaos points)

If you answer positively then you will later receive another mail from Catherine entitled 'Oh...'

Talk to Lindsey and Martha again.
Sit down and talk to Daniel and Anna ('Love is patient, Love is kind' Achievement/Trophy)
Talk to Justin whilst still sat down and select 'It's not your fault' selecting, 'What's done is done' may work for the achievement/trophy ('Read all about it!' Achievement/Trophy)
Stand up and talk to Daniel and Justin once more 

Reply to Katherine's mail, 'Hey...

Reply: 'Sorry, it's nothing' (+0.5 law points), 'Thanks for worrying about me' (+0.5 law points) and 'Good night, Katherine' (+0.5 law points) for the maximum law response (1.5 law points)
Reply: 'Sorry, I'm just tired...' (no change), ''Maybe it's because I'm drunk (no change), 'Well, good night' (no change) for a neutral response.
Reply: 'Does it matter?' (+0.5 chaos points), 'I have a lot on my mind, too.' (+0.5 chaos points) then 'I'm going to drink a little more here, so I'll talk to you later.' (+0.5 chaos points) for the maximum chaos response (1.5 chaos points)

Sit down and talk to Morgan, select 'If I have to choose, yes' ('One Last Case' Achievement/Trophy)

Reply to Catherine's mail 'Oh...' if you answered positively to 'I'm wondering'

Reply: 'You're starting to bug me' (+1 law point) then 'No matter what you say I still can't see you tonight' (+1 law point) and finally 'So that's it, see you' (no change) for the maximum law response (2 law points)
Reply:'I'm only trying to make sure...' then 'But I can't see you tonight' then 'Let's discuss this some other time, okay?' for the most neutral response (no change)

Reply:'I didn't say you were the bad guy' (+0.5 chaos points), 'In fact, I'm the bad guy' (no change) then 'I'm sorry if I made you mad.' (+0.5 chaos points), 'Come on, don't be mad.' (+0.5 chaos points), 'Absence makes the heart grow stronger, right?.' (+1 chaos point) then finally 'You don't need me tonight, stop causing trouble.' (+0.5 chaos points) for the maximum chaos response (3 chaos points)

If you reply with the maximum law response then you will receive a phone call from Catherine.

Talk to Toby, Jonny and Orlando
Talk to Erica twice
Talk to Boss twice
Watch television, talk to Boss until everybody else leaves
Stay in the bar when all the other patrons have left to unlock 'You don't have to go home...'  which is worth 5G or a Bronze Trophy.

Night 6: Clock Tower.


Landing 1


Talk to all the sheep on the landing.

Talk to the sheep and select, 'I've been answering honestly... ('Everyday Hero')
Talk  to the sheep with glasses and select, 'Let's do it' ('Read all about it!' Achievement/Trophy)

Landing 2 

Talk to all the sheep on the landing.

Talk to the sheep with the police hat and select, 'What kind of training?' ('One Last Case' Achievement/Trophy)
Talk  to the sheep with glasses and select, 'That's a lot!' ('Read all about it!' Achievement/Trophy)

Landing 3 

Talk to all the sheep on the landing.
Talk to the long haired sheep and select, 'Come on, don't think like that.' ('Mother Inferior' Achievement/Trophy)
Talk to the sheep with sunglasses and select, 'Join the meeting' ('Love is patient, Love is kind' Achievement/Trophy)
Talk to the sheep with the police hat and select, 'Are you really going to give up here' ('One Last Case' Achievement/Trophy)

Day 6: The Stray Sheep Bar.


Drink
all four alcoholic drinks; Cocktail, Beer, Whisky, Sake. (Cocktail Connoisseur, Beer Baron, Whisky Wiseman and Sake Sensei Achievements.)
Talk to Orlando twice
Talk to Jonny twice
Receive mail 'Congratulations'
Talk to Toby twice
Receive and answer the mail 'What's going on?' from Katherine.

Reply: 'Don't worry about it' (+0.5 law points), 'You don't have to worry about anything.' (+0.5 law points), 'Sorry, I'll explain everything to you when it's all over.' (+1 law point), then finally 'I love you, Katherine.' (+1 law point) for the maximum law response (3 law points)
Reply: 'You're worrying too much.' (no change) 'It was just a misunderstanding' (no change) 'I'm sorry you're worried about me' (+0.5 law points) then finally 'Bye' (+0.5 chaos points) for the most neutral response (no change)
Reply:
'You don't believe me?'(+0.5 chaos points) ,'Why are you telling me this?' (+1 chaos point), 'It's not a big deal (+0.5 chaos points), then 'Bye' (+0.5 chaos points) for the maximum chaos response (2.5 chaos points)

If you obtain at least 1.5 law points during this text then Katherine will answer with the mail 'Can I trust you?' later on.

Talk to Lindsey and Martha, answer with 'I hate politics' for law points or 'I hate economics' for chaos points.
Receive and answer the mail 'I'm so excited!' from Catherine

Reply: 'I told you to stop sending me pictures' (+0.5 law points) then 'I didn't mean to commit to anything this morning' (no change) for the maximum law response (+0.5 law points)

Reply: 'I.. uh.. still haven't decided if I go' (no change) then 'I didn't mean to commit to anything this morning' (no change) for the most neutral response (no change).

Reply: 'Is it... going to be a date?' (+0.5 chaos points) then 'Anyway, i'll see you tomorrow' (+1 chaos point) for the maximum chaos response (+1.5 chaos points)

Talk to Lindsey and Martha again
Talk to Anna at the bar twice
Receive and answer the mail 'Can I trust you?' from Katherine if you met the requirement earlier.

Reply: 'I'm really settled now, trust me' (no change) then, 'There's really nothing for you to worry about' (+0.5 law points), then 'You're the most important thing to me, always (+1 law point), then finally 'Thank you for worrying about me' (+0.5 law points) for the maximum law response (2 law points)

Reply:'I'm really settled now, trust me' (no change) then, 'I'm not going to cause you any trouble' (no change) then 'You can relax' (+0.5 law points), then finally 'Thanks for messaging me' (no change) for the most neutral response of (+0.5 law points)

Reply: 'Quit grilling me...' (+0.5 chaos points), 'Even if I told you you probably wouldn't understand' (+0.5 chaos points) then finally 'Hasn't this been enough? Good night.' (+0.5 chaos points) for the maximum chaos response of (1.5 chaos points)

If you respond with at least 1.5 law points to this text then you will receive a phone call from Katherine.

Talk
to Justin and pick 'Is there a reason?' ('Read all about it!' Achievement/Trophy)
Receive mail 'The Rapunzel Puzzle'
Talk to Justin again
Talk to Orlando
Talk to Toby
Talk to Boss twice
Talk to Erica twice

Night 7: Spiral Corridor


Landing 1


Talk to everybody that's left.
When talking to the sheep with glasses pick 'Let's work together.'
Speak to the sheep with sunglasses and pick 'Don't give up, follow me!

Landing 2

There are no dialogue options but you must talk to everybody here, especially the Long Haired Sheep, Sheep with Glasses, Sheep with Sunglasses, Sheep with Police Hat and the Sheep with Regent Hair

Landing 3

This is the last landing but again there's no dialogue options. Talk to everybody again, in particular the Long Haired Sheep, Sheep with Glasses, Sheep with Sunglasses, Sheep with Police Hat and the Sheep with Regent Hair

Day 7: The Stray Sheep Bar


Drink all fou
r alcoholic drinks; Cocktail, Beer, Whisky, Sake. (Cocktail Connoisseur, Beer Baron, Whisky Wiseman and Sake Sensei Achievements.)Talk to the couple twiceTalk to Lindsey and Martha twice
Receive mail 'Congratulations'
Talk to Lindsey and Martha
Talk to Boss
Receive and answer mail 'Hey' from Katherine

Reply: 'Thanks for texting me' (+0.5 law points) then 'It makes me realize just how important you are to me...' (+1 law point) for the maximum law response (1.5 law points)
Reply: 'I guess we just missed each other'
(no change) then 'I'm so sorry for everything...' (no change) for a neutral response (no change).
There is no reply for a chaos response so just reply with the neutral one, it will not affect a 
'chaos' ending.

Talk to Boss twice

Talk to Erica twice
Receive mail 'The Experience Enigma'
Talk to Boss/Erica to advance time, finish up in the bar and save your game.

Day 8: The Stray Sheep Bar


Drink all of the alcoholic drinks to finally unlock the following four achievements/trophies: Cocktail Connoisseur, Beer Baron, Whisky Wiseman and Sake Sensei.
Talk to Daniel and Anna to unlock 'Love is Patient, Love is Kind'
Receive mail 'Attachment Issues' - depending on how many endings you've viewed, you can exit in and out of this mail for additional pictures.
Talk to Justin to unlock 'Read All About It'
Talk to Morgan to unlock 'One Last Case'
Talk to Toby twice
Talk to Orlando twice
Talk to Jonny twice
Talk to Erica
Talk to Todd and Archie for the achievements/trophies 'A New Look' and 'Mother Inferior'
Talk to Erica twice
You can leave now, or talk to everybody once more. Upon leaving the bar, provided you've replied to at least 20 texts during the game you should now unlock the 'Text Junkie' achievement/trophy. 

Night 9:  The Empireo


So, we're almost at the end of the game. Night 9 will be where you make the final decision on which of the 8 endings you'll end up seeing. Not all 8 will be available to be unlocked by this point in the game and it will depend on your Karma meter but you can see how to answer the questions during the landings of Night 9 to achieve the different endings by consulting the chart below. You can view details about the specific endings by clicking their links to a post about Catherine's storyline. 

Bear in mind that the first question, "Are you prepared to risk your life to get back together with a former lover?" asked on Landing 9-1 has no bearing on the ending you receive, so answer it how you wish. 

Stage 9-2 question: Do you wish for a peaceful life?
Stage 9-3 question: Do you wish for the excitement of chaos?
 

Achievement
Ending
Karma MeterStage 9-2 AnswerStage 9-3 AnswerStage 9-4 Answer
Starting A New Life
Katherine True
(True Lover Ending)
Max LawYesNoLeft
Just Like Old Times
Katherine Good
(Normal Lover Ending)
Mostly LawYes
Yes
No
No
Yes
No
Yes
No
Left
Right
Right
Right, Left
Nighty Night
Katherine Bad
(Bad Lover Ending)
Mostly ChaosYes
No
No
Yes
Yes
No
Left
Right
Right, Left
Lord of the Night
Catherine True
(True Cheater Ending)
Max ChaosNoYesLeft
Sleepless Nights
Catherine Good
(Normal Cheater Ending)
Mostly ChaosYes
Yes
No
No
Yes
No
Yes
No
Right
Right
Right
Right, Right

Hit The Road, Vincent
Catherine Bad
(Bad Cheater Ending)
Mostly LawYes 
No
No
Yes
Yes
No
Right
Left
Right, Right
Whatever, buddyFreedom GoodMiddle, partially law/chaos.NoNoYes, Left
A Life Without Regrets
True Freedom
Middle NeutralNoNoYes, Left