Fahrenheit (Indigo Prophecy) - Review (PlayStation 2, Xbox and PC game)

Fahrenheit' was released in 2005 by Quantic Dream and was really a sort of early experimental game that would set the stage for their later games of 'Heavy Rain' and 'Beyond: Two Souls

Never Alone - Review (PC, Xbox One and PlayStation 4 game)

‘Never Alone’ is one of those games that test the traditional boundaries of what a video game should be as it really is a vehicle for telling a larger story, one of the Iñupiat people and it goes about this in such a heart-warming way that it’s difficult not to enjoy it.

Last Inua - Review (iOS and PC)

‘Last Inua’ is set in a frozen tundra and is an icy tale of a father and son’s journey to vanquish evil from the world in the form of a demon named Tonrar. The son, Hiko, is blessed with supernatural powers strong enough to defeat Tonrar but his frail, adolescent body is unable to handle these powers and as such he is too weak to embark on this quest alone.

Machinarium - Review (PC and Mobile game)

'Machinarium' is a point and click puzzle game where you take control of a small, unassuming robot in a robotic society that’s victim to a gang of antisocial thugs.

Harvest moon, A Wonderful Life, SE: Befriending villagers and receiving gifts

Friendship points can be acquired in the traditional, ‘gift-giving’ method but also by giving villagers discounts at your store. This means that if you give them three discounts a day (the maximum number) and one gift a day then you’ve acquired four friendship points.

Showing posts with label RPG Game. Show all posts
Showing posts with label RPG Game. Show all posts

Monday, May 5, 2014

The Bard's Tale - Guest review on Indie Retro News (MS-DOS, PC game)

‘The Bard’s Tale’ is a critically successful dungeon crawler trilogy with its first instalment; Tales of the Unknown: Version I having been released in 1985. This game is your classic RPG that also bares an extremely close resemblance to ‘Wizardry’ though with upgraded graphics and some additional, innovative gameplay elements. The game features your standard turn based combat, first person dungeon crawling that will leave you painstakingly mapping out the maze-like dungeons and also riddle based puzzles that will have you trekking back to another dungeon just to find the answer. The Bard’s Tale is a classic case of what 1985 contributed to the world of RPG gaming; lots of hard work, punishingly difficult battles, and a great sense of accomplishment when you finally kill the bad guy.   If you enjoy a good old RPG that’s not so much focused on the story but rather on the gameplay then you should definitely try out this game.





Read the rest of my review on Indie Retro News, you can find it here. Enjoy! :)  

To discover more of my old PC game reviews, check out this page here.

The Bard’s Tale’ is a critically successful dungeon crawler trilogy with its first installment; Tales of the Unknown: Version 1 having been released in 1985. This game is your classic RPG that also bares an extremely close resemblance to ‘Wizardry’ though with upgraded graphics and some additional, innovative game play elements. The game features your standard turn based combat, first person dungeon crawling that will leave you painstakingly mapping out the maze-like dungeons and also riddle based puzzles that will have you trekking back to another dungeon just to find the answer. 'The Bard’s Tale'is a classic case of what 1985 contributed to the world of RPG gaming; lots of hard work, punishingly difficult battles, and a great sense of accomplishment when you finally kill the bad guy.   If you enjoy a good old RPG that’s not so much focused on the story but rather on the game play then you should definitely try out this game. - See more at: http://www.indieretronews.com/2014/05/the-bards-tale-tale-worth-telling-if.html#sthash.6nE9Fw20.M50maQB1.dpuf
The Bard’s Tale’ is a critically successful dungeon crawler trilogy with its first installment; Tales of the Unknown: Version 1 having been released in 1985. This game is your classic RPG that also bares an extremely close resemblance to ‘Wizardry’ though with upgraded graphics and some additional, innovative game play elements. The game features your standard turn based combat, first person dungeon crawling that will leave you painstakingly mapping out the maze-like dungeons and also riddle based puzzles that will have you trekking back to another dungeon just to find the answer. 'The Bard’s Tale'is a classic case of what 1985 contributed to the world of RPG gaming; lots of hard work, punishingly difficult battles, and a great sense of accomplishment when you finally kill the bad guy.   If you enjoy a good old RPG that’s not so much focused on the story but rather on the game play then you should definitely try out this game. - See more at: http://www.indieretronews.com/2014/05/the-bards-tale-tale-worth-telling-if.html#sthash.6nE9Fw20.M50maQB1.dpuf
The Bard’s Tale’ is a critically successful dungeon crawler trilogy with its first installment; Tales of the Unknown: Version 1 having been released in 1985. This game is your classic RPG that also bares an extremely close resemblance to ‘Wizardry’ though with upgraded graphics and some additional, innovative game play elements. The game features your standard turn based combat, first person dungeon crawling that will leave you painstakingly mapping out the maze-like dungeons and also riddle based puzzles that will have you trekking back to another dungeon just to find the answer. 'The Bard’s Tale'is a classic case of what 1985 contributed to the world of RPG gaming; lots of hard work, punishingly difficult battles, and a great sense of accomplishment when you finally kill the bad guy.   If you enjoy a good old RPG that’s not so much focused on the story but rather on the game play then you should definitely try out this game. - See more at: http://www.indieretronews.com/2014/05/the-bards-tale-tale-worth-telling-if.html#sthash.6nE9Fw20.M50maQB1.dpuf
The Bard’s Tale’ is a critically successful dungeon crawler trilogy with its first installment; Tales of the Unknown: Version 1 having been released in 1985. This game is your classic RPG that also bares an extremely close resemblance to ‘Wizardry’ though with upgraded graphics and some additional, innovative game play elements. The game features your standard turn based combat, first person dungeon crawling that will leave you painstakingly mapping out the maze-like dungeons and also riddle based puzzles that will have you trekking back to another dungeon just to find the answer. 'The Bard’s Tale'is a classic case of what 1985 contributed to the world of RPG gaming; lots of hard work, punishingly difficult battles, and a great sense of accomplishment when you finally kill the bad guy.   If you enjoy a good old RPG that’s not so much focused on the story but rather on the game play then you should definitely try out this game. - See more at: http://www.indieretronews.com/2014/05/the-bards-tale-tale-worth-telling-if.html#sthash.6nE9Fw20.M50maQB1.dpuf

Thursday, May 1, 2014

Child of Light - Full Review (Xbox One/360, PS4/PS3, PC and Wii-U)

“Come, tuck yourself into bed. Let me tell a story. Of Lemuria, a kingdom past. And a girl born for glory.” 
Child of Light is a beautiful piece of poetic artwork that stands as a solid nod to traditional RPG gaming yet with its own clear sense of identity. It’s not a joyful tale as the artwork suggests but instead an incredibly moving and deeply saddening story of a lost young girl and a grieving father.Through the use of the fantastic UbiArt Framework, an engine that helped to create the stunning ‘Rayman Origins’ and ‘Rayman Legends’, Child of Light now stands proudly as Ubisoft’s latest artistic masterpiece. The game boasts an unusual, but curious, combination of turn based RPG and 2D side scrolling platformer gameplay that gives it an immediate edge over the competition. Somehow the blending of these two genres have led to the creation of something incredibly creative and incredibly original but which suffers from a lack of any real challenge and a very predictable, short storyline. Regardless, this is a tale that unfolds itself before you with such grace and beauty that you simply cannot abandon it before its time. This casual game carries itself with such style and confidence that it doesn’t take long for you to fall victim to its charms and, before you know it, you’ve been pattering around the beautiful landscapes of Lemuria for hours.

Gameplay and plot


The true nature of this game is revealed in its earliest moments when a young girl, the daughter of a powerful ruler, is stricken down by some unexplained illness. The close relationship this girl had with her father is not only apparent but utterly destroyed when, one morning, she doesn’t wake. The king is thrown into despair and, rather than care for the kingdom that needs him, instead chooses to shut himself away in his grief. But he is not the only one who is lost; somewhere else his daughter has awakened only to find herself in an unfamiliar place, far away from the comfort of her home. This beautiful but haunting land is called Lemuria and it has lately fallen victim to a mysterious character known only as the Queen of the Night. This evil queen has stolen away the sun, moon and stars of the land and it now falls to Aurora, aided by her ethereal companion, to not only recover these stolen celestial bodies but to also be reunited with her father. This is a coming of age story with a difference that will show the lengths this young princess needs to go to become the woman she needs to be to tackle adversary and save the ones she loves. 



Taking on the role of this lost young girl you’ll be transported into a beautiful hand drawn world that seems to exist entirely from a child’s perspective, from its poetic narrative to its picture book appearance this waking dream will leave you feeling utterly enchanted. Feeding into the undernourished concept of artistic gaming Ubisoft have bucked the trends of traditional gaming and instead veered down a route usually only travelled by indie developers such as Thatgamecompany, Playdead and Giant Sparrow. Not only this, the game has been designed with a cross-generational appeal in mind in order to fight back against the negative stereotype that video games damage children. What with the media trotting out the idea that games are harmful, violent and something to be avoided ‘Child of Light’ has instead produced a game that parents would be proud to, not only give to their children, but to play with them too. You can immediately see the appeal to parents and their children however as the storybook design, rhyming verses and lack of complicated menus means that even very young children will find this game engaging.  




A bit problem with these sorts of co-op RPG games is that they can often result in a restricted second player who can do no more than exist as a spectator and maybe even grab some coins or experience during battle, such as in ‘Super Mario Galaxy’. Rather than this though the developers have ensured that the supporting character of Igniculus, Aurora’s firefly companion, is able to help at every stage of the game from exploring the environment to aiding in battle. Whilst Aurora is the one doing most of the fighting Igniculus is also incredibly useful and thankfully doesn’t just sit around on the side-lines. Igniculus can slow down enemies during battles by hovering over them and slowing down their personal timer which delays their attack. Igniculus can also heal party members by absorbing magic and energy from the surrounding environment making Igniculus more of a supporting role than a defined party member. Outside of battle Igniculus can also access certain treasure chests, switches and also help Aurora progress through some very simple puzzles.



The battle system of Child of Light is very familiar to those who play RPG and JRPG games. The combat is turn based with active time, meaning that a lot of tactics are involved in order to use your time efficiently. The battle system is very similar to what you’d find in a Final Fantasy game with your standard levelling up, increasing your stats and also an upgrade tree. The upgrade tree is fairly problematic with far too many choices that all offer more or less the same minor bonuses that you can achieve by simply levelling up. Your party has a maximum size of six members by the time you reach the end of the game but during combat you are limited to just two of these characters, though you can switch them in and out which is handy. Prior to battle enemies are encountered in a very standard JRPG manner; battles trigger whilst exploring the environment and coming across an enemy but with Igniculus’ help you can bypass these encounters entirely. If Igniculus runs ahead and shines his light on the enemy he can temporarily blind them, allowing Aurora to run through unscathed.



The battles themselves generally boil down to the individual resistances and vulnerabilities of each character so whereas one may be particularly resistant to fire characters another may  be weak to them, requiring you to bolster their fire defence or just switch them out entirely. What this results in is quite a bit of character juggling as you move through the areas but it’s still a manageable amount due to the limited number of party members. The means in which you can buff your party members falls down to crafting special gems called Oculi which are really the games only crafting resource. Oculi are used to buff attacks, defences and also provide other benefits like additional experience and an increased chance of dodging. There are ten base gems such as sapphire and rubies which all have their individual properties so, diamonds increase your speed, earn additional experience from battle and also increase your casting speed. You can then combine gems of roughly the same quality, be that rough, tumbled or faceted to then create other gems of higher quality. Three rough gems of the same kind, for example, will produce one tumbled gem.  Unfortunately there’s no in game recipe chart or any form of guide so it can be quite difficult to remember how to make a particular gem without the use of pen and paper or just having to memorize everything .  


Graphics and audio


The first thing you immediately notice about this game is the stunning visuals. Whether that’s the beautiful and intricately hand drawn environments or the simple but delicately tailored HUD and font that compliments the overall feel of the game.  The environments and landscapes are incredibly varied with some very lovely visual elements such as droplets of colour rising from the ground to the sky as though a wet watercoloured painting was turned completely upside down. The game holds classic fantasy imagery everywhere you go and the childlike picture book quality does wonders for the atmosphere of this strange place. You really only need to look at the screenshots to see what a visual masterpiece this game truly is but what the screens don’t show is how beautiful the game not only looks, but sounds. The music is striking but gentle and provides a wonderfully relaxed, almost whimsical sense to the entire game though it can often dip into the melancholic and subdued as the story addresses more saddening issues.  It is clearly apparent that much loving care and craft has been poured into making sure this game punches you with the right visuals as they uplifting your spirits, swell your heart then drop you back down again with its melancholic, orchestrated melodies the leave you feeling emotionally tied up with the story. 


Overall


What let this game down was the simplistic gameplay and overly predictable storyline. It may be unfair to dismiss this game as far too easy because, and the developers have admitted as much, it’s aimed at parents and their children. The rhyming structure of the game, whilst intriguing at first, quickly becomes more of a limitation on narrative than an enhancement and sometimes you can sense that the writers struggling to keep in pace with this difficult task. The game is also very short with only about 12 hours of gameplay within it and though it is an enjoyable 12 hours it could have done with a lot of additional content. Despite the spattering of side quests alongside the main storyline the game still feels a little barren. With a game that looks and sounds so perfect and which provides such a promising concept and storyline it's hard not to feel let down as you realize the game is already drawing to a close after just several hours of play time. Despite its problems the game is a nice addition to artistic games, especially considering it’s from such a well-known developer. I can only hope that, in the future, Ubisoft try again but with something a little more fleshed out and with more effort put into the actual structure of the game. For a game that costs just £12 though it's very difficult to see these complaints through and, honestly, I only wish there was more of it because what was there was so enjoyable and so endearing.


Score: 8/10

Sunday, April 13, 2014

South Park: The Stick of Truth - Full Review (PC, Xbox 360 and PS3 game)

The crude, provocative satire of South Park has been changing the shape of animated adult entertainment since the late 90s and now, it’s changing the shape of RPG video games. If you’re unfamiliar with South Park then a lot of the content of The Stick of Truth will likely be lost on you as this is a game of nostalgia; revisiting the best jokes and moments from the TV series but that’s not to say you won’t enjoy it. For newcomers, ‘South Park: The Stick of Truth’ is a healthy introduction into the surreal and exaggerated world of South Park and is a great lesson in just how far their famously unsettling humour can venture. 

Developer:
Obsidian Entertainment/South Park Digital Studios
Genre: RPG
Release date: March 4th 2014
Platforms: Xbox 360, PlayStation 3, Windows
ESRB: M - Mature

Despite it’s comical, innocuous cut out paper style appearance South Park has always been something aimed at a mature audience and it’s refreshing to see that the Stick of Truth has pulled no punches (except for the Europe edition of the game) in delivering shocking scenes but vastly enjoyable gameplay. This is the game that South Park fans have been waiting for and not only does it stay true to its roots but it stands as an innovative, enjoyable and brilliantly funny game in and of its own rights. Welcome to Colorado.

Gameplay and plot

South Park: The Stick of Truth is quite recognizably an RPG game with character classes, turn based combat and plenty of quests and side quests to complete. You start by creating your character where you can choose your outfit, skin colour, hair and accessories like freckles or glasses. The customizability options here are pleasantly varied so I had no trouble getting my perfect looking ‘new kid’ in order. There is no option for a female character, though you can put them in ponytails and buns if you want to, though this is probably down to the male dominated friendship group you’ll be spending time with. Later on in the game you can change your character’s appearance by finding wigs, dyes and accessories which is useful if you change your mind later on. 

 
South Park: The Stick of Truth - Game Review character creation rambling fox reviews

You play a new kid who has just arrived in South Park with your parents. There’s some indication that you’re an extremely special, ‘chosen’ child who has forgotten what their special power or nature is. You don’t ever actually talk but you’re quickly initiated into a make-believe game by Butters, Cartman and Kenny which vaguely involves a ‘humans versus elves ‘type scenario that parody’s a variety of cultural bits and pieces like Game of Thrones, Skyrim and Lord of the Rings. In a typical South Park fashion the plotline then spirals completely out of control and falls into a deep, dark hole of surreal adventuring and government conspiracies. The game isn’t very long and is around about 20 hours of gameplay if you do all the side quests and take care to grab collectibles and search each area thoroughly. I imagine if you just went through the main storyline as quickly as possible you’d be very disappointed in how quickly it was over.

Gameplay consists of a liberal mix of fighting and exploring and, if you don’t want to continue the main quest straight away, you can just mill around the world and see what’s going on. You can pick up side quests by talking to characters, collect ‘Chinpokemon’ toys that are hidden throughout the game and smash bits of scenery to reveal bags of loot. By looking for containers with gold handles you can also enjoy the many, many in-jokes about things found in episodes like the ‘Shake Weight’ in Stan’s parents room and the ‘Boy sized 
leash’ found in the back of the church. Most of this stuff is junk, and there’s plenty of it in-game, which you can sell for money meaning you’re never short of cash to buy all the new equipment, items and ‘strap-ons’ that the game has. The shops don’t generate any new equipment however so you’ll mostly get new equipment by carefully searching areas.

South Park: The Stick of Truth - Game Review kupa keep cartman's house

The map area of the game is fairly large and almost everywhere is explorable. Some buildings do require keys that can be found by questing, progressing through the storyline or by searching through people’s drawers to find say, the key to the garage. To make travel easier there’s a variation of a fast travel service (Timmy with a trailer hooked to the back of his wheelchair) that is restricted to 12 locations and which can only be used if you’re at one of the flags at these locations. The menu system is based as though you’re on the internet and there’s an odd Facebook friends system where you make friends by finding and talking to people or completing quests for them. There’s then a Facebook style messaging bar where they’ll post up status updates for you to read. The menu is where you’ll find your journal and party members who can be changed depending on what point you’re at in the story.


South Park: The Stick of Truth - Game Review druggies in kenny's garage

The environments are surprisingly puzzle based if you’re looking to explore everywhere and you can interact quite readily with things around you. As you progress through the storyline you gain access to abilities that will help you get to special areas but you’re initially restricted to a bow and unlimited arrows that you can use to hit gleaming objects in the environment, which makes stuff happen. Quite often you do this to open up a pathway or to kill an enemy before engaging it in the standard turn based combat you’ll grow familiar with. This is a handy feature and requires some degree of thought as potential traps in the environment are not always apparent and can be passed over if you’re not looking carefully. Merely hitting an enemy with an arrow will not kill them and will instead stun them. If you then chose to engage them you’d have them stunned at the beginning but only temporarily so. Environmental traps will kill them outright and tends to include doing things like bursting a water pipe then breaking an electrical wire or setting something on fire and then igniting it using magic which is a crude take on Dragon Shouts from Bethesda’s Skyrim. 

South Park: The Stick of Truth - Game Review school dragonshout gingers


The regular turn based combat in this game is incredibly well done and has been decked out with enough features to not make the turn based fighting style boring. To begin with, your class dictates a number of special abilities you can unlock as you gain levels and experience which gives enough diversity to the classes to make your initial decision matter. These abilities often put a de-buff on the enemy such as gross out, where they throw up, bleeding which makes them… bleed, and burning which sets them on fire. These de-buffs last a few turns and can stack up meaning for each turn the inflicted enemy will lose health until the de-buff wears off. These effects have very visual indicators such as a puddle of blood around their feet and, since they can also be applied to you, this is especially helpful for new players as it makes everything very apparent. Unfortunately by the time I had reached the end of the game I was sick of just how much focus has been placed on combat. By that point I’d reached the maximum level, a mere level 15, and battles had become extremely simple and repetitive since only a couple of combination of attacks were truly effective.

South Park: The Stick of Truth - Game Review fight with jimmy bard

You also have perks which you unlock by making lots of Facebook friends. Perks are passive abilities that do things like increase your health or give you additional damage to bleeding targets. Combat consists of a ranged weapon, melee weapon, special class based abilities and magic abilities and uses a form of quick time event which punishes the overzealous or distracted player since damage is severely reduced if you’re too fast or too slow. Enemies can also take stances like ‘deflect’ to hit back range attacks at you, ‘riposte’ to negate your melee attacks or ‘channelling’ which means they’re charging up a very powerful attack that needs to be interrupted. All weapons and armour can be changed at any time outside of combat and further enhanced using strap-ons that are either bought or found. Strap-ons are a type of augmentation that you put in slots on your weapons and armour which apply additional effects like shock damage, health regeneration or stronger melee attacks. These simple additions I’ve mentioned make combat much more interesting than just hitting, waiting your turn, and hitting again as it means you have to apply some tactical grace to your battles. It’s also great fun to attach a dead rat to the end of your weapon and smack people with it, making them throw up for a few turns and stopping them from healing because they can’t stand the sight of food.

Graphics and audio

If anybody looked in on you playing this game they would surely think it was a new episode of South Park as the sound and appearance is utterly flawless. To an outsider it may look like a crude, half assed attempt at an animation as the iconic ‘paper cut out’ style of the characters remains, but that’s beside the point. Each area, character and object is identical to its predecessor, perfectly detailed, vibrantly coloured and beautifully shaded. Truly, this game is a seamless replica of the latest version of South Park and boasts flawless voice acting due to the presence of the show’s original actors. The audio is partly what makes this game so brilliant as there’s no strained attempts at recreating Cartman’s ‘maaamm’ whine or Jimmy’s relentless stuttering. Not only did the original actors from the show lend the game their voices but all of South Park’s audio resources like music and sound effects have been fitted in too. It’s clear that Parker and Stone really wanted this game to happen, compared to previous South Park games, as they had a direct hand in shaping every aspect of the Stick of Truth from armour designs to writing the game script. All in all, the game looks and sounds exactly as it should be and every asset from the show has been liberally used to make this game instantly recognizable and it really does feel like a continuation of the show.


South Park: The Stick of Truth - Game Review giggling donkey inn


Overall


I was surprised that this game was not only a great representation of South Park but also a fun and challenging RPG game. The storyline was incredibly short and after about 20 hours of play everything was starting to feel a little tame and cheesy so it was probably good it ended when it did. The combat in the game makes up a huge percentage of what you’ll be doing though it does remains continually challenging and interesting until you’re at the game’s end. Luckily, there’s no real need to grind your way up levels like a lot of RPGs so combat is mostly restricted to quests and the occasional encounter and you’ll reach the level cap quite naturally. I found the world environment to be a perfect replica of the show and the strong support from Parker and Stone really does set this game apart from its previous counterparts. There are so many great, memorable and hilarious features in this game that will keep you amused for hours as you travel from the quiet little mountain town, to the fantastically designed Canada and every weird place in between. If you love South Park then you won’t be disappointed in this game and if you’ve never watched South Park then you can still enjoy it as an introduction into their strange and disturbing world. I highly rate this and recommend this game to everybody but for the love of God, please be over 18 and beware of highly offensive content on all topics.


The Good:
  • Looks fantastic
  • Huge scope of environments
  • Downright hilarious/offensive
  • Fairly interesting combat
  • World interactions are substantial
  • Lots of collectibles
  • Great interfaces
  • Decent storyline
  • Lots of side quests

The Bad:
  • A little too short
  • Combat can become repetative
  • Europe version is censored
  • Unable to play as female
The Score: 8/10

Final thoughts: "I do love South Park but this is really just a game for those that like crude humour and the series itself. Apart from that, it's a fairly average RPG." 

Monday, March 17, 2014

Maple Story - MMORPG Review (Online game)

Maple story is a much beloved free MMORPG that’s got a pretty cutesy, chibi feel about it whilst maintaining classic RPG gameplay, albeit in 2D. To begin with, it’s not a browser based game which is quite common of MMORPGs but I found the 5GB download to be a pretty steep commitment for a new player. The game features very in depth customization of your keyboard and mouse settings, which is the primary means of playing the game, so if you’re not happy with the set up you can be sure to change every aspect of it. The game is quite alluring with its simple, 2D style and promise of far and wide adventures across the land however scratching beneath the surface reveals a game that’s fast falling out of favour with its players.

Storyline and quests

Strangely, Maple story doesn’t really have a storyline though there are a lot of quests to complete and skills to train. The lack of storyline is fairly irksome given that the very name implies that they’d at least be something there. There’s some general reference to some evil Black Mage hovering about in the background and that warriors are needed to eventually, at some point in the future, fight him. Black Mage has been banished for several years now and hasn’t re-joined the fray yet so there appears to be no immediate threat. In terms of a plot that’s all you’re going to get. Players are generally citizens in the world and don’t actually appear to have any sort of ‘hero’ status. You can find out the previous storyline by talking to all the NPCs and slowly piece together why the world is the way it is. If you can consider this storyline rather than a history of the world then I suppose it’s alright; it’s a nice little story but more serves as a form of lore than as something you can interact with and become a part of.

Maple Story MMORPG game review
Bright, cheerful and varied environments.

Maple Story’s quests are certainly numerous, if a bit repetitive. There are a lot of quests that tend to be along the lines of delivery tasks, killing a certain number of monsters or collecting a certain number of items. For completing quests you tend to get a lump sum of experience and sometimes a few items like healing potions or a piece of equipment. There are however, absolutely dozens and dozens of quests that require increasingly higher levels to unlock so if you intend to complete them all then you’ll certainly have lots to do.

Music and sound

The music is pretty decent and the style of it changes depending on which area you’re in. The music is very varied in the style and can range from classical string music to some hard-core rock. If you’re in one area for a prolonged period of time the music naturally gets repetitive so you either turn it down or turn it off completely, but the fact the music changes style at all is great. Each skill has its own sound and, like the music, fits in well with the whole feel of the game though the death squeals of certain monsters start to grate on you after a while. Overall, the music is fairly cute and pleasant sounding but tends to get repetitive after continued exposure to it.

Gameplay and content

Gameplay generally consists of increasing your stats and levelling up your character by combating monsters and completing quests. Players can form guilds together to make these challenges easier and may trade and chat with one another too. There’s a fairly pointless system that allows straight guys and girls to marry one another but that doesn’t stretch to be inclusive of potential homosexual couples, take that as you will. Maple story doesn’t seem to have a great deal of content unless you really enjoy grinding your combat skills by killing stuff and, when judging when an MMORPG is worthy of my time I do tend to look at how much choice players get when deciding what to do today. Maple story certainly is lacking in choice and content as, after levelling up, you don’t tend to get access to something bigger and better you just sort of have to… do it all again and level up some more. New equipment is unlocked quite frequently in the very early levels but after that it becomes less and less frequent whilst taking longer and longer to level up. It’s frustrating that prolonged hard work isn’t really rewarded and it just makes the grind worse. On the plus side, it’s really easy to level up… I guess that’s a plus side because it means the game will be over faster. I’ve spent a lot of time in games that include vast amounts of grinding as I play RPGs quite often but grinding needs to be counteracted by the reward of good content, new areas or storyline progression and Maple Story just lacks reward for what feels like a lot of pointless, hard work.

Maple Story MMORPG game review
Yep... still looks pretty good, shame about all the problems.

Maple Story lacks the feature of player killing which is a shame as combat is a core part of the gameplay. Rather than killing your fellow players Maple Story would prefer it if you worked with them instead. A large aspect of Maple story revolves around the community and playing with groups of people, for instance, through team-quests. This is the kind of game you’ll want to play with friends as it makes levelling up so much easier, especially in later levels. Of course, since there are so many people who play this game you’ll have no trouble finding others to buddy up with and help each other out. This brings me onto the community of the game which, due to the focus on team playing, is extremely important.

Community

Every online game has its good players and its bad players, that’s simply the way things work. You’ll always find people who are selfish, greedy, disrespectful or just plain irritating and that’s kind of a part of playing with people you’ve never met before. So, I was expecting a degree of those kind of bad attitudes but what I was not expecting was the sheer amount of it. In a game that encourages teamwork you’d expect there to be some kind of incentive for people of all levels to be able to work together, where a higher level working with a lower levelled player was of no detriment to either player. I’m reminded of certain MMORPGs where experience gained is relative to your own account when working in groups, not relative to those around you. Unfortunately in Maple Story it’s just simply inefficient to help out or buddy up with low levelled players because it produces less experience and thus is more time consuming. Kill stealing is quite common where, when you’re about to kill a monster, someone else comes in and nabs it thus gaining the experience. In the current release of Runescape that used to be quite common however it was changed so there’s no incentive to be a dickhead to other players and all experience was guaranteed to the player what clicked the monster first. Simple system, discourages kill stealing. Maple Story simply lacks incentive to be nice to one another and actually passively encourages bad sportsmanship.


Graphics and environment

The game looks good, no doubt about that, as a side scrolling 2D game it’s taken on some fairly impressive graphical features. Everything is very bright, colourful and detailed with a very traditional chibi style that relays it’s South Korean and Japanese origins. The backgrounds that are inaccessible behind the primary area are detailed and beautifully shaded whilst not being too intrusive on the main area of gameplay. The fact that the game is actually a platformer of floating islands is quite interesting and it sometimes feels like an RPG in Rayman’s world though with a completely different graphical style. Your character itself is very well detailed and any change in armour or equipment is very visible on the character which is great given how hard you have to work to get something that’s of a higher tier. Overall, everything is beautifully animated and incredibly sharp with lots of nice little embellishments that give additional character to each new area you discover.



 
Maple Story MMORPG game review
Lots of hacking and slashing and attention to detail found here.


The environments of Maple Story are quite varied and the game world is actually rather large. There are dark creepy woodland areas and bright, grassy regions too. The game consists of different islands, some bigger than others, and you can visit them as you progress through the game which is nice as exploring new worlds is a great part of RPG games. The regions of the game are all very distinct and interesting and there are plenty of towns and cities with their own unique background and style.

Pay to win capacity

Unfortunately there are many aspects of the game that revolve around the purchasing of ‘NX points’ such as character customization which, if paying for clothing isn’t bad enough, all expires after 90 days of use. A lot of new features that are brought into the game usually come with the little ‘if you pay for it’ clause that is very off-putting in an online game. Obviously, all companies need to make their money but no player likes to feel like they’re getting a raw deal with weak content but plenty of overcharging. The cash shop also features items that are not just cosmetic but that provide users with an in-game advantage over other players. By purchasing benefits that prevent experience loss upon death, double exp or full on exp buffs it seems as though ‘pay to win’ may be a big problem for those looking to play this game, for free, on an equal playing field. Most of the things in the cash shop are cosmetic such as pets and clothing though the ability to get married in game will cost you somewhere between $10 to $30, depending on how much your love is worth. Thankfully there are no subscription costs and NX points are not a necessary purchase so you can quite happily enjoy this game without spending a penny.

Overall

I find Maple Story to be lacking in any worthwhile content due to the strong focus on killing monsters. The quests are repetitive and fairly boring but the dialogue between yourself and NPCs is quite ample. It’s quite hard to get on servers and I frequently experienced crashing and disconnections with no real help from the support team. The community isn’t particularly good either. Whilst I usually wouldn’t a blame a game for what kind of people play it I believe there should be a means of not making new or lower levelled players an inconvenience on the rest of the community. The fact that those with greater real world wealth can purchase stuff to give them an in-game advantage is a pet peeve for me and whilst I don’t mind cosmetic items I don’t agree with double or buffed experience purchases. Maple story looks and sounds wonderful but its surface charm quickly dissipates with actual in game experience.

Score: 5/10

Sunday, March 16, 2014

Eternal Sonata - Full Review (Xbox 360 and PS3 game)

Eternal Sonata is a truly majestic RPG game with a strong focus on music. The game follows the last moments of a dying Frédéric Chopin as he dreams up a fictional world where he himself features. As this new world starts to become Frederic's reality we follow the journey of many individuals, thrown together as allies, in their bid to find the answers to their questions.


Eternal Sonata Game Review heaven's mirror forest
This is one of the first areas you go to, and it looks incredible.
Storyline and plot

The premise of Eternal Sonata is nothing if not original. The game developers wanted players to learn more about the life of FrédéricChopin, a famous composer and romantic pianist, but by telling his story in a sort of game format. It’s hard not to spoil too much of the storyline but the game flips continuously between two worlds; the real world and a fictional dream world. Within the real world, Chopin is lying on his death bed with his doctor, lover and sister all there, sometimes talking to one another. The playable part of Eternal Sonata isnot actually real; it’s simply a fictional world envisioned by a dreaming Chopin in the last hours of his life.

The world of Eternal Sonata is where you’ll be playing and despite the fact that Chopin does
exist in this world as a playable character called Frédéric he’s not really the main character and, though he starts out being insistent that this is all a dream, as time goes by he becomes less and less sure of himself. The story starts by following the journeys of Polka and Allegretto, who tend to feel like the main characters since they are kind of the party ringleaders. Polka is a 14 year old flower girl who suffers from a condition that she will soon die from as a result of her magical healing powers. Unfortunately, the population of this world view this power of Polka’s with a deep suspicion which has left this good natured girl feeling isolated and tainted. Allegretto meanwhile is a 16 year old homeless boy who steals for a living and who looks after an 8 year old called Beat.

Eternal Sonata Game Review ps2 Xbox 360 game real life chopin death bed
"It could also mean he's dead." Worst doctor, ever.
 

The plot of the game follows closely behind the real world events that helped shape Chopin’s life. In 1830 a group of Polish rebels rose up and fought back against the suppression of the Russian government during the November Uprising.  Similarly, within the game world you’ll soon discover that a rebel group called Adantino is fighting back against a fascist government that may or may not invade a friendly and prosperous nation. Sometimes the connections between the game world and the real world are vague and difficult to realize but after each chapter of the game there’s a little interlude of photographs and the telling of Chopin’s rather sad life story. These clips of his life are squashed between the far more action and story orientated game world cutscenes and the goings on of the rebel group Andantino and the personal journeys of Polka and Allegretto as they uncover an epidemic caused by constant use of ‘mineral powder’; a healing substance that may have some dire side effects.

Battle system and levelling

The battle system is unique with attacks changing depending on whether you stand in light or darkness, the ability to build up ‘echoes’ and release stronger attacks or combine up to six different attacks from all characters using ‘harmony chains’ adds devastating combos to the mix. As you might have noticed there’s a bit of a musical theme to the entire game and the battle system is no different.

Eternal Sonata Game Review ps3 Xbox 360 battle ground view
Teamwork is a big part of the battle system if you want to achieve maximum damage.


Levelling up includes a lot of grinding, especially if you’re playing through ‘encore mode’ which is when you replay the game. There are moments of almost non-stop fighting in some periods of the game which is frustrating when, truly, you don’t want to have another creature throw itself at you when you’re just trying to squeeze yourself through a narrow passageway. However, by avoiding enemies, like many RPG games, you’ll just find yourself too weak to survive against later enemies. In particular, the bosses are frequent and brutal. This is certainly a game where you can tell a boss from a regular enemy as they are 
gloriously designed and vicious in their attacks. Some enemies, and bosses, are noticeably fast in their attack speeds and trying to block against them by tapping a button is extremely difficult. You’ll find it much easier to block against the slower, more lumbering enemies though they tend to hit harder as though wielding a warhammer rather than a couple of stilettos. To counteract against the incredibly dangerous creatures you’ll want to frequently upgrade your equipment; weapons, accessories and armour. Weapons and upgrades are supplied in generous quantities provided you properly explore and they make a noticeable difference to a character’s strength or defensive abilities so it’s highly recommended to keep bang up to date with what you're using.

Graphics and environments

The actual areas that you visit are all pretty linear where you have to stay on a set path, though there are some vast and open areas like grassy plains though in one, large area
you’re only likely to find one or two treasures.  The graphics themselves though are genuinely beautiful, original, varied and intriguing. It’s obvious from the start that you’re in for a real treat as you’re met with luscious greens, bountiful fields of flowers and mysterious, dark forests with colourful sparking shots of colour to highlight just how gorgeous they can make a magical forest look. The game will take you through forests, vast open plains, abandoned forts, lava filled caverns, medieval style towns and then into the very afterlife itself. It’s easy to become desensitised to how beautiful everything is because you’re just spoilt rotten with detailed, clear, bright and smooth visuals. Even when you’re taken out of this magical kingdom and brought back to the real world of an exquisitely adorned bedroom you’ll be stunned by the environment. How the creators of this game managed to make something so ordinary look so spectacular is beyond me. The characters, too, look great with unique and personality-driven outfits that would look at home in any Final Fantasy game. 
Eternal Sonata Game Review Xbox 360 ps3 bridge to fort
Warning: Bridges may be more fragile than they appear.

Characters

The characters are a mixture of irritating and awesome. It’s great to have such a diverse array of characters that feature strong, female leads who are not overly sexualized and who
have some of the strongest personalities out of the trope. Jazz, the leader of a revolutionary group, does appear to have his own point of gravity however; at least, judging by the fact that all the female adult characters are perpetually trying to get him to notice them. There’s quite a bit of crushes going on in the game, two main characters have an unspoken teenage love thing going on and one of the little boys has a crush on a loudmouth elf girl. Perhaps the most interesting character however is Polka who is arguably the main character despite the fact this game is all based in Frederic Chopin’s dream and that he is actually a party member. By the end of the game you’ll be left intrigued and confused at Polka’s story and endeared to her innocent, but doomed, character who so closely resembled Chopin's late younger sister. 

Eternal Sonata Game Review polka and allegretto talking
Awkward silences are... awkward.
There are a great deal of characters in the game though you only control them on the battlefield, depending on which 3 party members you prefer. At times during the game your party will be separated and added to, often changing up who you will get to use though by the late game you'll have access to everybody. For the exploring parts of the game you'll control either Polka or Allegretto for the majority of the time. All the characters make frequent appearances in cutscenes and everybody has a defined existence in the game so even though you're not necessarily playing them it doesn't really matter. The PlayStation 3 version of the game, along with other features, comes with additional characters who are some of the strongest in the game. The characters are all designed very well and have unique, interesting personalities and backgrounds that tend to coincide with the ‘real world’ revolution. All the characters are notably named after various instruments or terms in music such as ‘Salsa’, ‘Crescendo’ and ‘Viola’ which is a nice touch.

Eternal Sonata Game Review starting area polka's house tenuto
By this point I'm just putting pictures in because the game is so pretty.

One of the drawbacks of the characters tend to be what they’re actually saying. Dialogue, especially in cutscenes, often includes preachy, pseudo-philosophical observations on the human race that tend to be repetitive and depressing. The attempts at humour are also quite often childish and can fall a little flat on adult audiences. In all fairness however, the comic relief of the game is usually provided by in-game children like Beat, who is 8 years old, and Salsa, also 8 years old though not technically a human.

Music and sound

For a game that starts with a musical premise it certainly does not disappoint. Some of the game’s music are Chopin’s original compositions played by pianist Stanislav Bunin but a lot of music are different pieces written instead by Motoi Sakuraba. It’s all very atmospheric and majestic and changes depending on which location you are in, the music is non-intrusive to the gameplay and never gets boring because it’s just so well-orchestrated. The battle music is quite possibly the only thing that will start to grate on your nerves but this is mostly due by
how often you’ll be flung into battle due to the need to level up all the time.

Music aside, the game itself also sounds nice, the voice acting in the frequent cutscenes is
superb though a lot of dialogue is also text based so you’re not listening to them chat all the time. Each character has a voice that suits their personality perfectly and whereas some are airy and girly you’ll also get people who are serious and down to earth so there’s a good mixture. You’ll often hear the characters shout phrases in battle when finishing up a combo attack and when starting and finishing the fight. Their comments are taken from a list of several and it can admittedly get repetitive after several battles, though it’s not exactly a game breaking issue. 

Eternal Sonata Game Review captain dolce with team on a pirate ship
Ok one last picture, because... pirates!

Conclusion

Eternal Sonata is a game that you just have to complete due to the incredible but saddening ending scenes that provide a feeling of deep satisfaction. It is beautifully designed with a captivating storyline and a highly engaging atmosphere. Even if you're not a fan of turn based JRPG games you'll still find it
a great deal of fun. The battle system is unique and interesting with a lot of different attacks, the tactical use of time and the light/shadows of the battle area. It’s not an easy game if you don’t keep levelled up but it’s not boring or hard enough to ever stop playing. There's plenty of chests and things to find in the environments and a great deal of NPCs and dialogue plus hidden features and encounters that true explorers will track down so the environments never feel empty or undernourished.The ability to ‘learn’ how to read sheet music by playing score pieces with NPCs is a strange but nice feature and the emphasis on music as a whole is pretty successful. If you enjoy battling, exploring and plenty of introspective storyline then you’ll thoroughly enjoy this game.

Score: 8/10