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| The pillar of love, courtesy of AM, just one of many affectionate displays. |
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| Ted may look a little skinny back there but the detail of the room is beautiful. |
The controls are your very standard point and click style in which you have several actions at the bottom such as ‘pick up’, ‘open’ ‘look at’ and so on reminiscent of LucasArts SCUMM gameplay like my beloved Monkey Island games. You’ll generally need to click and use on things in your inventory or on the environment to advance through puzzles. Some things like can be a little frustrating at first. For instance, you must manually pick ‘open’ to get through a door else you’ll bump around it until you realize what you’re doing wrong. There are no hotkeys for the different actions so it’s all mouse guided. Cutscenes are very easy to accidentally skip as if you press any button or click the mouse then it will automatically go to the end of it, this is very noticeably in the first, long opening scene which is essential for storyline.
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| Gorrister hanging in the public restroom of Little Chef, the poor guy. |
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| There are plenty of subtle little bits; like how that tree looks almost mechanical in nature. |
The expression on characters faces are vivid and detailed especially due to the close up shot at the bottom of the screen. Objects that you're meant to pick up are blended well into the surroudning scenery and, as is common with point and clicks, it's not always apparent what you're supposed to be grabbing.There’s nothing plain or bare about the graphics and each area is rich in detail; pots and pans in the kitchen, twisted vines around headstones, colourful cave paintings and finely carved patterns at the end of a bed are just a few of the environmental additions that are to be enjoyed in the settings of this game. Admittedly, there are a few slight graphicsl issues like the colour goes a little manic or the screen fuzzes during a cutscene but that's more likely due to trying to play a 90s game on Windows 7.











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