Saturday, December 20, 2014

Richard and Alice - Walkthrough and Ending Guide

Richard and Alice is a point and click puzzle game that takes place in a sort of dystopian future where the world is besieged by winter and the majority of society are either dead or locked up. The game flips between the present day where our protagonists are trapped in prison cells and flashbacks where we learn more about Alice and her background.



The game has five different endings and the decisions that affect which ending you’ll see once you complete the game are not at all obvious. To help, I’ve listed the decisions supposedly required to view each ending at the bottom of the walkthrough. I recommend you play through the game once then return to view the other endings as it seems kind of weird to pick which ending you want to view before even knowing what happens in the story! 



Anyway, below you'll find a spoiler free walkthrough for all the actions required to complete the game. I try to keep things minimalistic with only the things required to do to advance without giving away any plot details, hope you enjoy it! :)

The Beginning:

Richard: 
 
Pick up the photograph from the bedside table
Use the wardrobe for a login stick
Use the login stick with the computer
Take the spare sheet and spare duvet cover from beneath the bed
Use the two sheets together then use this combination with the door
Use the photograph with the door

Alice:


After the dialogue, use the box key on the box
Talk to Barney about everything
Move the plant near the door
Examine the hole that is revealed
Pick up a block from the floor
Use the block with the exposed hole

Day 1:


Richard:

Use the shower
Submit a ticket using the computer
Talk to Alice then pick up the metal tray
Use the metal tray with Alice
Talk to Alice and ask her about what happened after the basement.


Alice:

Walk to the lower left area.
Enter the shed.
Pick up the rusty shears from above the workbench.
Use the rusty shears on the cabinet.
Pick up all the items from the cabinet.
Examine the note then leave.
Return to the house.
Use the small key on the padlock.
Use the gun on the padlock.
Pick up the note from the bulletin board and read it.
Examine the radio.
Search the cabinet to receive some shotgun shells.
Search the cupboard in the kitchen to receive sweetcorn, big bags and another note.
Read the handwritten note

Use the binbags on the rotten food.
Talk to Barney about everything and ask about the bad men.
Read the note Barney gives to you.
Open the middle door and enter the room.
Use your small key on the toy chest to receive a keepsake box.
Examine the keepsake box.
Look at the child’s drawing.
Search the clothes to get some torn paper.
Examine the torn paper.
Use the set of keys on the door to the left.
Pick up the wooden plank and use it on the front door.


Day 5


Richard:

After talking to Alice search the bucket for sticky tape
Pick up the brush and mop
Use the mop on the brush
Now use the sticky tape on the mop and brush combination
Use this makeshift pole on the Environmental control unit outside the cell
Talk to Alice again to receive a 2nd brush
Use this brush on the makeshift pole
Use the sticky tape with the pole with extra brush
Now use the longer makeshift pole on the Environmental control unit.

Alice:

Head downwards and take the satchel by the bench.
Examine the satchel for a diary
Examine the diary then the sign, tell Barney polar bears aren’t scary
Pick up the flowers then head to the upper left area around the frozen lake.
Search the grave closest to the one with the dead wreath
Use the flowers with the grave. Tell Barney his father died. 



Day 6

Richard:


After talking to Alice, use the computer and try to submit a ticket.
Talk to Alice and ask about the handbook then ask her to look up Section 64C
Try to pry open the bathroom cabinet
Search the mostly empty plate for a safety knife
Use this safety knife with the cabinet

Alice:

Walk up to the left.
Look at the can in the bin.
Take the piece of paper and read it then go left to the frozen lake.
Return to the church and head inside the wooden doors.
Read the book that’s to the right.
Examine the statue of Mary that’s at the front of the church.
Look at the trapdoor and try to open itTake the ladder then pick up the electric lighter from the altar
Head outside again and return to the house.
Inside, use the radio to get some batteries.
Put the batteries in the electric lighter.
Look inside the cooker to get a baking tray.
Leave the house and return to the church.
Use your electric lighter on the can in the bin.
Use the rust removal spray on the rusted ladder.
Return to the hosue again and use your ladder on the upper window to get inside.
Take the crowbar from uner the board.
Get the note from the lower right pole.
Pick up the empty notebook and old newspaper from the table.
Go back out through the window, pick up the ladder and go back to the church.
Go inside the church and use your crowbar on the statue of Mary.
Go outside and into the shed.
Use your baking tray on the vice.
Use your shotgun shells on the vice.
Pick up the tray of gunpowder.
Leave the shed and return to the outside of the church.

Note: Now would be a good time to save as the game has alternate endings. I will begin by detailing how to go about the regular ending then, at the end of this section, detail the steps needed to unlock one of the alternate endings.

Go inside the church thhen use the homemade bomb on the broken statue.
Use the old newspaper on the makeshift expolosive.
Finally use the electric lighter on the bomb.

Alternate ending:


After leaving the shed head to the frozen lake.
Use the extendable ladder on the frozen lake for a bullet for the gun.
That’s it, continue with the rest of the walkthrough.


Day 7

Richard:

Take the toothbrush cup from the bathroom cabinet.
Use the cup on the basin.
Use the cup filled with water on the television.
Refill the cup at the basin then use it on the computer.

Alice:

Leave the house and head to the church.
Enter the church and talk to the man at the confessional about everything.
Outside at the grave talk to Mark about everything.

Richard:


Take the brick from the ground.
Search the hanging guard for a pocket mirror.
Use the brick with the mirror to get some shards of glass.
Use the glass shards on the laser beams.
Use the keypad to complete the game.

Alternate
Ending Guide:
 
There are essentially three decisions in the game that effect the ending you receive upon completion of the game. One of those decisions is whether or not you find the bullet at the frozen lake towards the end of the game whilst the other two decisions are whether you read all of the in-game notes, letters and suchforth and whether you give the toy car to Barney as he is dying. You can see which decisions lead to which ending in the flowchart below. 



 

Parting ways: 


In this ending Alice digs out the gun from Barney's grave and becomes increasingly aggressive towards Richard as he tries to calm her down. Alice admits that she's not going to kill Richard but instead demands he turns around. When he does so, Alice knocks him unconscious. When Richard awakens he finds himself locked inside a shed with his family photo nearby. When Richard picks the photo up he finds that Alice has written a note on it where she apologizes but concedes that we do what we have to do in order to survive.

Justice for all: 


In this ending Alice digs out the gun from Barney's grave and becomes increasingly aggressive towards Richard as he tries to calm her down. The screen turns black as a gunshot is heard and when the screen fades back in we see that Alice is gone and that Richard has been shot dead. 

Polar Bear Territory: 

In this ending Alice continues talking to Barney's grave and finally she and Richard walk off together. They stop by the Polar Bear sign and wonder if joining the Polar Bears is the right thing to do and ponder if their chances would be better that way. They decide that it would be and the game ends with the pair leaving to try and join up with the Polar Bears.

Nothing’s Changed:


In this ending the pair talk about their experiences together and whilst Alice is angry at Richard for his actions she admits she was grateful for his company. Alice insists that Richard provides her with food and resources before they part ways. The game ends with Alice telling Richard that, "Sometimes, it seems like this is the way it always was. Like nothing's changed at all."

Hold On: 


In this ending Alice digs out the gun from Barney's grave and becomes increasingly aggressive towards Richard as he tries to calm her down. The screen turns black as a gunshot is heard and when the scene is shown again we see that Alice has committed suicide.